Commit historia

Upphovsman SHA1 Meddelande Datum
  urho3d-travis-ci ee054a1507 Travis CI: bump copyright to 2017. 9 år sedan
  Lasse Öörni 4c2e2b713b Fix out of bounds array access when material quality is higher than high. Closes #1611. 9 år sedan
  Yao Wei Tjong 姚伟忠 b99f652892 Minor refactoring on the event profiler subsystem. 9 år sedan
  Lasse Öörni 2ca6d16b28 Mention EventProfiler in the documentation. Simplify code in DebugHud to activate/deactivate event profiler. 9 år sedan
  svifylabs a91a6cf924 Added static bool to EventProfiler 9 år sedan
  svifylabs 16257f80c5 Revert "Testing static registration of subsystems" 9 år sedan
  svifylabs 2a0a9df4dd Testing static registration of subsystems 9 år sedan
  svifylabs bffb89b60d Added EventProfiler 9 år sedan
  Lasse Öörni d9a295a595 Re-enable the unsigned/signed mismatch warning. Code cleanup. 9 år sedan
  urho3d-travis-ci c4f6f315ff Travis CI: bump copyright to 2016. 10 år sedan
  Lasse Öörni 6a3bbb8aab Fix D3D11 constant buffers for VSM. Fix editor shadow mode selection. Fix script API for new shadow modes. Fix debughud for new shadow modes. Edit documentation to refer to new shadow modes. Added contributor credit. Some code convention edits, e.g. VSM instead of Vsm. Dump new NinjaSnowWarShaders.xml file. 10 år sedan
  Lasse Öörni b616aa6272 Merge remote-tracking branch '1vanK/master' 10 år sedan
  Lasse Öörni 6f60ee7f48 Print memory use for all resources in ResourceCache::PrintMemoryUsage(). Change memory budget & use API to use unsigned long long (64bit). Expose GetFileSizeString() to script. Refactor Engine to use PrintMemoryUsage(). Match width of profiler and resource outputs. Rename Profiler::GetData() to Profiler::PrintData() to match the new ResourceCache function. 10 år sedan
  JSandusky 44aac796fb Add resource memory usage display to DebugHud 10 år sedan
  Ivan K 4bcbae61fe HANDLER -> URHO3D_HANDLER 10 år sedan
  Yao Wei Tjong 姚伟忠 fa77a456f8 Reformat Urho3D source files to get rid of the indents on empty lines. 10 år sedan
  Lasse Öörni 88080dad31 Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function. 10 år sedan
  Lasse Öörni bb2ebf7568 Bump copyright to 2015. 11 år sedan
  Yao Wei Tjong 姚伟忠 f719e3a429 Remove explicit inclusion of precompiled header file. 11 år sedan
  Yao Wei Tjong 姚伟忠 359efb2d37 Move the DebugNew.h from Urho3D/Container subdir to Urho3D subdir. 11 år sedan
  Yao Wei Tjong 姚伟忠 0a2e601307 Change the include path for Precompiled header to fix MSVC build. 11 år sedan
  Yao Wei Tjong 姚伟忠 b51e419c88 Change impl. file to include the header file from corresponding subdir. 11 år sedan
  Yao Wei Tjong 姚伟忠 bcf7c94ec8 Rename Source/Engine to Source/Urho3D. 11 år sedan