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작성자 SHA1 메시지 날짜
  urho3d-travis-ci ee054a1507 Travis CI: bump copyright to 2017. 9 년 전
  Lasse Öörni 1edc5f306e Disable rendertarget mipmaps on iOS as they appear not to work. 9 년 전
  Lasse Öörni 3d2987c2ba Reset levelsDirty / resolveDirty when releasing a texture. Resolve multisampled texture in GetData() if necessary. Fix getting multisampled texture data on D3D9/11. 9 년 전
  Lasse Öörni 875ebcfef5 Disable rendertarget mipmaps on WebGL for now, as they appeared to not be working. 9 년 전
  Lasse Öörni 1bb6d3d1ac Support for mipmapped rendertargets & automatic mip regeneration after rendering. Renderer allocated screen buffers are not mipmapped, but a manually created rendertarget texture will be (like regular textures), unless disabled by calling SetNumLevels(1). 9 년 전
  Lasse Öörni 3b4f4d4c0c Clear multisampling from texture on GLES and log warning. 9 년 전
  Lasse Öörni f6ce114830 Multisampled texture without autoresolve on OpenGL. 9 년 전
  Lasse Öörni 4e40cf849e Work on OpenGL multisample textures. 9 년 전
  Lasse Öörni 46b9a90fb1 Remove API-specific Texture subclass headers and code duplication for loading & SetSize(). 9 년 전
  Lasse Öörni 26342ce69e Remove code duplication from checking max. mip levels on OpenGL. 9 년 전
  Lasse Öörni 1ba87dae4c Get rid of API-specific GPUObject class header & implementation. 9 년 전
  Lasse Öörni 2b259e85e0 Change Texture::SetData() to take a raw pointer instead of shared to match rest of the API and simplify script bindings. 9 년 전
  Lasse Öörni d9a295a595 Re-enable the unsigned/signed mismatch warning. Code cleanup. 9 년 전
  Lasse Öörni 6538f3bb4a Use glReadPixels() workaround to get texture data from rendertargets on GLES. For regular textures this cannot be used. 9 년 전
  Lasse Öörni 6b775d7537 Refactor rendertarget update handling, to ensure both always-update and manual-update respect the order of backbuffer views rendering first. Closes #1171. 10 년 전
  urho3d-travis-ci c4f6f315ff Travis CI: bump copyright to 2016. 10 년 전
  Lasse Öörni a3ba4d8ff6 Check HRESULT and log error with it included in case of failure in D3D9/D3D11 code. Clean up releasing GPU objects. Clean up Texture3D to not have a RenderSurface, since it can't be rendered to. Fixed missing Lua Texture3D binding. Fixed binding of Texture3D SetSize() in AngelScript. Added checks to Texture2D/3D SetSize() that zero or negative size is not specified. Closes #1092. 10 년 전
  Ivan K ad2eb74d83 LOGERROR -> URHO3D_LOGERROR 10 년 전
  Ivan K 3a7e7f058e LOGWARNING -> URHO3D_LOGWARNING 10 년 전
  Ivan K db15f0358e PROFILE -> URHO3D_PROFILE 10 년 전
  Ivan K 4bcbae61fe HANDLER -> URHO3D_HANDLER 10 년 전
  Yao Wei Tjong 姚伟忠 fa77a456f8 Reformat Urho3D source files to get rid of the indents on empty lines. 10 년 전
  Lasse Öörni f4b5ead164 On D3D11 & OpenGL3, convert luminance & luminance-alpha textures to RGBA on upload. Revert RampGenerator & Spot/SpotWide texture changes to use RGB format. Closes #718. 10 년 전
  Lasse Öörni bb2ebf7568 Bump copyright to 2015. 11 년 전
  Yao Wei Tjong 姚伟忠 f719e3a429 Remove explicit inclusion of precompiled header file. 11 년 전
  Yao Wei Tjong 姚伟忠 359efb2d37 Move the DebugNew.h from Urho3D/Container subdir to Urho3D subdir. 11 년 전
  Yao Wei Tjong 姚伟忠 b0f96615d8 Further clean up on the include path for the Graphics sub-library. 11 년 전
  Yao Wei Tjong 姚伟忠 0a2e601307 Change the include path for Precompiled header to fix MSVC build. 11 년 전
  Yao Wei Tjong 姚伟忠 b51e419c88 Change impl. file to include the header file from corresponding subdir. 11 년 전
  Yao Wei Tjong 姚伟忠 bcf7c94ec8 Rename Source/Engine to Source/Urho3D. 11 년 전