История коммитов

Автор SHA1 Сообщение Дата
  Lasse Öörni 76292ef63e Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation. 12 лет назад
  Lasse Öörni 39e13d49c8 Renamed the plane intercept parameter to "d" and reversed its sign so that it fits the conventional plane formula ax + by + cz + d = 0. 12 лет назад
  Lasse Öörni 6219289e9f Optimize text batch preparation by avoiding dynamic allocation each frame. Use last glyph if rendering the same glyph several times in a row. Changed repeated postincrement of a destination pointer to indexing where applicable. 12 лет назад
  Lasse Öörni dbdfce095f If window is not resizable, do not maximize it at the default resolution (1024x768) to keep the border intact. 12 лет назад
  Lasse Öörni 1c92bc3a09 Only find the DirectX SDK when compiling with Visual Studio, as the headers are incompatible with MinGW. Fixed export statements for MinGW. Closes #142. 12 лет назад
  Jordan Patterson 1a49c6ebfc Add support for SDL2 GameControllers 12 лет назад
  Lasse Öörni 8c26cf6c45 Export the NvOptimusEnablement variable to prefer NVIDIA GPU on switchable GPU systems. Closes #139. 12 лет назад
  Lasse Öörni cadb503976 Added transform by matrix functions to Plane. Added camera clipping plane support. Added basic reflective+refractive water shader + material. 12 лет назад
  Yao Wei Tjong 姚伟忠 7f95216d3e Refactor to use new logging macros with formatting. 12 лет назад
  Lasse Öörni 712345aa56 Added log macros with formatting. Closes #114. 12 лет назад
  Yao Wei Tjong 姚伟忠 d719baa38b Use on-demand shader evaluation for OpenGL as well. 12 лет назад
  Lasse Öörni ffcbe42413 Evaluate shader combinations on demand. Closes #89. 12 лет назад
  Lasse Öörni 721f70fe1a Fixed D3D9 build. Added borderless as a command line option and documented it. 12 лет назад
  Alex Parlett a63ab49ac5 Added the ability to specify whether a window is borderless or not (decorated with borders); 12 лет назад
  Lasse Öörni d1df925013 Added Image::GetSDLSurface() to avoid code duplication. Fixed crash from null image pointer in Graphics::CreateWindowIcon(). 12 лет назад
  Lasse Öörni 679007d1b5 Normalize whitespace, update documentation. 12 лет назад
  Alex Parlett 2505149255 Added ability to specify window icon (external application window) using an Image resource and SDL cross platform capability 12 лет назад
  Lasse Öörni 5fb42a277c Re-added "flush GPU command buffer" -feature for controlling timestep variance and input lag. Direct3D only for now. Default off, as can decrease performance. 12 лет назад
  Lasse Öörni d1c547d455 Fixed to correctly use Time::Sleep() instead of Sleep(). 12 лет назад
  Yao Wei Tjong 姚伟忠 b5836237e9 Remove dependency on Lua when LuaJIT is enabled. 12 лет назад
  Lasse Öörni 25c7aa53c3 Added GetDesktopResolution() to Graphics. 12 лет назад
  Lasse Öörni 2fbe931cee Added SetWindowPosition() / GetWindowPosition() to Graphics. 12 лет назад
  Aster Jian a570bb8ad6 Add LuaJIT support in LuaScript module, please use ENABLE_LUA_JIT to enable it, just test on Windows. 12 лет назад
  Lasse Öörni 168b69c09d Added StaticObjectGroup component for optimizing culling, light and drawcall processing. Update HugeObjectCount to use it. Not yet exposed to script. 12 лет назад
  Lasse Öörni dcb39bf810 Add note of Direct3D9 bool shader constants possibly having no effect. 12 лет назад
  Wei Tjong Yao 46205d8efd Fixed compilation error on D3D9Graphics class. 12 лет назад
  Wei Tjong Yao 51d2a7321a Added support to pass boolean shader parameter value. 12 лет назад
  Lasse Öörni 7a20f0ad03 Optimize repeated GetWorldBoundingBox() in Drawable::UpdateBatches() override functions. 12 лет назад
  Lasse Öörni 45e0907cb8 Use D3D_SDK_VERSION when initializing the Direct3D9 device. 12 лет назад
  Lasse Öörni 8f0182d1e9 In case SDL's window resize event is handled late, use the current window size at the time of handling, not the event parameters. 12 лет назад