История коммитов

Автор SHA1 Сообщение Дата
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 лет назад
  Lasse Öörni 478a5af9d1 Allow defining depth bias for materials. 13 лет назад
  Lasse Öörni 51c4336f2f Moved HashMap & Vector allocations to .cpp files so that they can be more easily tracked. 13 лет назад
  Lasse Öörni 8af8edd603 Android compile fixes. 13 лет назад
  Lasse Öörni 2c5a034bf5 Fixed includes. 13 лет назад
  Lasse Öörni 48190acfca Eliminated most virtual function calls from getting Drawable batches. 13 лет назад
  Lasse Öörni e6fe0d6cf0 Removed convenience GetWorldTransform() from Component to make it explicit that an indirection to the parent node is being made. 13 лет назад
  Lasse Öörni 7a06dc73e5 Avoid Component::GetWorldTransform() and related functions where possible to avoid extra indirection and function call. 13 лет назад
  Lasse Öörni 91f6f87472 Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate(). 13 лет назад
  Lasse Öörni 1a9dced05b Updated to AngelScript 2.23.1 WIP. 13 лет назад
  Lasse Öörni a85817a355 Reverted to joint world space positioning for reliability. 13 лет назад
  Lasse Öörni 139ef6d6e2 Removed the light to light queue map. Instead store the light queue pointer directly to the light. 13 лет назад
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 лет назад
  Lasse Öörni 3f36d0ffc9 Removed nlerp animation blending as it was prone to artifacts. 14 лет назад
  Lasse Öörni 8968ce2609 Clamp light color to positive, as the result of negative color is erratic and depends on blend mode. 14 лет назад
  Lasse Öörni 75beda5f3a Removed the "unculled drawable" mechanism. Instead added occludee-flag to Drawable. 14 лет назад
  Lasse Öörni c4e569879d Restored the optional lit base pass optimization, but with the limitation of no ambient gradient. 14 лет назад
  Lasse Öörni f9bfd4948f Shader refactoring. 14 лет назад
  Lasse Öörni 7e3be41dfb More fixes to light pre-pass light volume rendering. 14 лет назад
  Lasse Öörni ceee03d828 Light rendering fixes. 14 лет назад
  Lasse Öörni c0d05666f8 Initial light volume rendering. 14 лет назад
  Lasse Öörni fefa7bf6cd Initial light pre-pass rendering. Lighting not rendered yet. 14 лет назад
  Lasse Öörni a51afb0631 Initial vertex lighting support. 14 лет назад
  Lasse Öörni 5cf7e09324 Added Octree raycast that returns only a single drawable result. 14 лет назад
  Lasse Öörni 79c229b67e For global per-frame light sorting, give priority to directional lights so that they will most likely be combined with the ambient pass. 14 лет назад
  Lasse Öörni 4c3be1f600 Added List::Resize(). 14 лет назад
  Lasse Öörni 8a57a3ee18 Threaded ray query. 14 лет назад
  Lasse Öörni 950e37beb1 Refactored raycast query handling in preparation to threading it. 14 лет назад
  Lasse Öörni cccb072a3d Threaded light queries. 14 лет назад
  Lasse Öörni 15e8c14623 Separated SetIntensitySortValue() into two separate functions. 14 лет назад