Commit Verlauf

Autor SHA1 Nachricht Datum
  Lasse Öörni 782c3ac54e Removed the "view texture" abstraction, which is unnecessary now, as all deferred renderpaths write directly to the destination rendertarget. Fixes #166. vor 12 Jahren
  Lasse Öörni 6d5ddc23e0 Bump the copyright for 2014. vor 12 Jahren
  Lasse Öörni 5062dbba42 Sanitate screenshot name in the samples to ensure saving it succeeds. Prepend the executable path properly. Flip image in OpenGL Graphics::TakeScreenShot() instead of having the user to do it. vor 12 Jahren
  primitivewaste d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. vor 12 Jahren
  Lasse Öörni 76292ef63e Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation. vor 12 Jahren
  Lasse Öörni 39e13d49c8 Renamed the plane intercept parameter to "d" and reversed its sign so that it fits the conventional plane formula ax + by + cz + d = 0. vor 12 Jahren
  Lasse Öörni 20b67638e3 Hack fix for render-to-texture failing on iOS. vor 12 Jahren
  Lasse Öörni 7d4d956691 Check if GLES2 device supports 24-bit depth texture, or 24/8-bit depth+stencil through extensions. vor 12 Jahren
  Lasse Öörni d723bef62b On OpenGL ES 2.0, create depth renderbuffers in explicit GL_DEPTH_COMPONENT16 format, as GL_DEPTH_COMPONENT is unsupported on some devices. Possibly a fix for #140. vor 12 Jahren
  Lasse Öörni dbdfce095f If window is not resizable, do not maximize it at the default resolution (1024x768) to keep the border intact. vor 12 Jahren
  Lasse Öörni 1c92bc3a09 Only find the DirectX SDK when compiling with Visual Studio, as the headers are incompatible with MinGW. Fixed export statements for MinGW. Closes #142. vor 12 Jahren
  Jordan Patterson 1a49c6ebfc Add support for SDL2 GameControllers vor 12 Jahren
  Lasse Öörni 8c26cf6c45 Export the NvOptimusEnablement variable to prefer NVIDIA GPU on switchable GPU systems. Closes #139. vor 12 Jahren
  Lasse Öörni cadb503976 Added transform by matrix functions to Plane. Added camera clipping plane support. Added basic reflective+refractive water shader + material. vor 12 Jahren
  Yao Wei Tjong 姚伟忠 7f95216d3e Refactor to use new logging macros with formatting. vor 12 Jahren
  Lasse Öörni 712345aa56 Added log macros with formatting. Closes #114. vor 12 Jahren
  Yao Wei Tjong 姚伟忠 d719baa38b Use on-demand shader evaluation for OpenGL as well. vor 12 Jahren
  Lasse Öörni 721f70fe1a Fixed D3D9 build. Added borderless as a command line option and documented it. vor 12 Jahren
  Alex Parlett a63ab49ac5 Added the ability to specify whether a window is borderless or not (decorated with borders); vor 12 Jahren
  Lasse Öörni d1df925013 Added Image::GetSDLSurface() to avoid code duplication. Fixed crash from null image pointer in Graphics::CreateWindowIcon(). vor 12 Jahren
  Lasse Öörni 679007d1b5 Normalize whitespace, update documentation. vor 12 Jahren
  Lasse Öörni cc4c4e6a79 Merge remote-tracking branch 'remotes/alexparlett/window-icon' vor 12 Jahren
  Lasse Öörni 9752cbed1e Removed OpenGL scratch buffer allocation log spam, even in debug mode. vor 12 Jahren
  Alex Parlett 2505149255 Added ability to specify window icon (external application window) using an Image resource and SDL cross platform capability vor 12 Jahren
  Lasse Öörni 3abae76ec2 Use constant for number of draw buffers. vor 12 Jahren
  Lasse Öörni a80793b901 Match desktop OpenGL behavior with Direct3D: check that fullscreen window size is a valid resolution and do not enter fullscreen mode if it isn't. Closes #52. vor 12 Jahren
  Lasse Öörni f299c0d815 Fixed Android GL context destroy / restore. Removed project.properties file, as it's generated by the command "android update project". vor 12 Jahren
  Lasse Öörni cfd2516000 Return window size for GetDesktopResolution() on mobile platforms due to possible SDL bug. vor 12 Jahren
  Lasse Öörni 25c7aa53c3 Added GetDesktopResolution() to Graphics. vor 12 Jahren
  Lasse Öörni 2fbe931cee Added SetWindowPosition() / GetWindowPosition() to Graphics. vor 12 Jahren