提交歷史

作者 SHA1 備註 提交日期
  Lasse Öörni 7e3be41dfb More fixes to light pre-pass light volume rendering. 14 年之前
  Lasse Öörni 2f48b9bbe4 Deferred shadow/spot matrices fix. 14 年之前
  Lasse Öörni ceee03d828 Light rendering fixes. 14 年之前
  Lasse Öörni fefa7bf6cd Initial light pre-pass rendering. Lighting not rendered yet. 14 年之前
  Lasse Öörni abf00cafa9 Merged pixel shader uniforms. 14 年之前
  Lasse Öörni 998333b4b5 Fixed GCC build. 14 年之前
  Lasse Öörni 3cf25e801a Do not use "camera centered" coordinates for light calculations. 14 年之前
  Lasse Öörni bc5dd97e4b Allow 6 vertex lights. 14 年之前
  Lasse Öörni a51afb0631 Initial vertex lighting support. 14 年之前
  Lasse Öörni 1b08deec28 Fixed editor gizmo movement in local axes mode. 14 年之前
  Lasse Öörni bef427937c Lighting shader code cleanup. 14 年之前
  Lasse Öörni 7e4bc727b4 Cleaned up Batch & instancing code. BatchGroup inherits from Batch to reduce unnecessary copying of values. 14 年之前
  Lasse Öörni 9d077e78a8 Code cleanup. 14 年之前
  Lasse Öörni 00cca6b83c Zone system refactoring. Now objects check which zone they're in, for per-object ambient light and fog settings. 14 年之前
  Lasse Öörni 63f23313d6 Sort also the postalpha pass back to front. 14 年之前
  Lasse Öörni a9c5641371 Return to xGxR encoded normal maps and separate specular maps. 14 年之前
  Lasse Öörni 74b995c29a Use 2 shadow map samples in fallback mode. 14 年之前
  Lasse Öörni 00a86d3a3f Fixed 4-sample shadow map offset on OpenGL. 14 年之前
  Lasse Öörni 1421058c9f Even more optimization of the shadow mapping shader. In 4 sample mode, pre-adjust the shadow map coordinates on the CPU. 14 年之前
  Lasse Öörni d51452b6bd Further optimization of the shadow mapping shader. 14 年之前
  Lasse Öörni c880535788 Optimized shadow mapping instruction count & performance on non-NVIDIA GPUs. 14 年之前
  Lasse Öörni 7d96303e39 Finalized support for overlapping Direct3D9 shader parameters, or the same shader parameters using different registers in different shaders. 14 年之前
  Lasse Öörni af890623a8 Fixed batch state sorting. 14 年之前
  Lasse Öörni f26ff1c2f6 Sort batch groups front to back according to the distance of the first batch to reduce overdraw. 14 年之前
  Lasse Öörni fd06d3cf4a Fixed component ID overwrite when copy-pasting scene nodes in the editor. 14 年之前
  Lasse Öörni cd2de4b25b Shadow map UV offsets optimization. 14 年之前
  Lasse Öörni 80a6948b22 Large rendering architecture refactoring. 14 年之前
  Lasse Öörni babd8050a1 Eliminated temporary vector allocation during instanced rendering. 14 年之前
  Lasse Öörni d6a3f89393 Added low-quality (1-sample) shadow filtering option. 14 年之前
  Lasse Öörni 292ebed51f Added initial fallback mode (no MRT, no hardware shadows.) 14 年之前