تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  Lasse Öörni 0fbb02b5b5 Create an INTZ depth buffer on Direct3D9 if possible. 14 سال پیش
  Lasse Öörni fbdd44c3b8 Fixed comments. 14 سال پیش
  Lasse Öörni 80130159ac Cleaned up graphics features change handling. 14 سال پیش
  Lasse Öörni 6e51dffdeb Updated readme. 14 سال پیش
  Lasse Öörni d82608a889 Use OpenGL convention in vertex colors to avoid need for different vertex data depending on the API. 14 سال پیش
  Lasse Öörni a9c5641371 Return to xGxR encoded normal maps and separate specular maps. 14 سال پیش
  Lasse Öörni 2f74622427 Converted DebugGeometry to use a vertex buffer instead of using immediate rendering. 14 سال پیش
  Lasse Öörni 7f09ddcb14 Simplified shader register mapping code. 14 سال پیش
  Lasse Öörni 7d96303e39 Finalized support for overlapping Direct3D9 shader parameters, or the same shader parameters using different registers in different shaders. 14 سال پیش
  Lasse Öörni 0e84c54306 Added shader parameter register count information in the D3D shader file format. 14 سال پیش
  Lasse Öörni fd06d3cf4a Fixed component ID overwrite when copy-pasting scene nodes in the editor. 14 سال پیش
  Lasse Öörni 80a6948b22 Large rendering architecture refactoring. 14 سال پیش
  Lasse Öörni 7e00d6aa1d Removed PortAudio from Direct3D9 build, as it is not used. 14 سال پیش
  Lasse Öörni fe495f6bcc Added deferred fallback mode, which renders the G-buffer in 2 passes. 14 سال پیش
  Lasse Öörni a25592dfe9 Fixed uninitialized variable. 14 سال پیش
  Lasse Öörni 292ebed51f Added initial fallback mode (no MRT, no hardware shadows.) 14 سال پیش
  Lasse Öörni 91500591c3 Reverted the previous shader parameter query optimization. Instead, added possibility to rehash a hashmap/hashset manually to a specified bucket count. 14 سال پیش
  Lasse Öörni 0e337f493d Optimized checking whether shader parameters need updating. 14 سال پیش
  Lasse Öörni ad6243870b Updated to newest kNet & AngelScript. 14 سال پیش
  Lasse Öörni a89cb22161 Replaced edge filtering with temporal antialiasing with ghosting prevention. 14 سال پیش
  Lasse Öörni 40c8306691 Added triple buffering option. On OpenGL it is a no-op. 14 سال پیش
  Lasse Öörni e5ad79494b Re-enabled INTZ depth support in deferred mode. 14 سال پیش
  Lasse Öörni da685e99de Ported optimizations and code cleanup from the prepass-branch. 14 سال پیش
  Lasse Öörni 700520f320 Further comments and code cleanup. 14 سال پیش
  Lasse Öörni bf2b9ded9a Switched to Open Asset Import Library svn revision 1062. 14 سال پیش
  Lasse Öörni 5b44c38d32 Code cleanup. Actually use the added Contains() & Find() functions. 14 سال پیش
  Lasse Öörni e22483e482 Added viewmask parameter to octree queries to avoid manual viewmask checking in View and to allow partial scene queries for logic. 14 سال پیش
  Lasse Öörni 1c154ef17e Uncommented the package file download test from TestScene.as. 14 سال پیش
  Lasse Öörni 282107676f Fixed immediate geometry performance on Direct3D9. 14 سال پیش
  Lasse Öörni 3baf62216e In Direct3D9 mode, differentiate between left Shift, Ctrl & Alt similarly as GLFW does. 14 سال پیش