Lasse Öörni
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ced7b62889
Shader parameters are no longer hardcoded.
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14 vuotta sitten |
Lasse Öörni
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b90c1386be
Removed unnecessary parentheses.
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14 vuotta sitten |
Lasse Öörni
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432f57b4b0
Use SDL 1.3 in OpenGL mode.
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14 vuotta sitten |
Lasse Öörni
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19a40e561b
Removed unused pixel shader uniforms.
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14 vuotta sitten |
Lasse Öörni
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f06fa1f2ac
Added OpenGL version of GetMultiSampleLevels().
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14 vuotta sitten |
Lasse Öörni
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b314fe37f4
Always recreate the OpenGL context when changing from fullscreen to windowed, as there may be bugs on some display adapters when not doing that.
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14 vuotta sitten |
Lasse Öörni
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b021a80bba
Save old window position when recreating the OpenGL context.
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14 vuotta sitten |
Lasse Öörni
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87f9bbd846
Switched back to a edge filter for deferred antialiasing, as temporal antialiasing causes problems when both the camera and objects move.
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14 vuotta sitten |
Lasse Öörni
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1c26218eeb
Fixed a logic error where a OpenGL ShaderVariation would hold a link to a single ShaderProgram, although it can be linked to many.
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14 vuotta sitten |
Lasse Öörni
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1c5e878832
Check that render targets are supported before allowing auxiliary views.
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14 vuotta sitten |
Lasse Öörni
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9c9643508c
Use GL_DEPTH_COMPONENT24 instead of the packed depth stencil for OpenGL deferred rendering depth buffer, because the packed format seems to be slower.
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14 vuotta sitten |
Lasse Öörni
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5db24c8d02
Renamed OpenGL/Direct3D9 implemntation and shader directories.
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14 vuotta sitten |