Commit History

Author SHA1 Message Date
  Lasse Öörni 0fbb02b5b5 Create an INTZ depth buffer on Direct3D9 if possible. 14 years ago
  Lasse Öörni fbdd44c3b8 Fixed comments. 14 years ago
  Lasse Öörni 80130159ac Cleaned up graphics features change handling. 14 years ago
  Lasse Öörni 6e51dffdeb Updated readme. 14 years ago
  Lasse Öörni d82608a889 Use OpenGL convention in vertex colors to avoid need for different vertex data depending on the API. 14 years ago
  Lasse Öörni a9c5641371 Return to xGxR encoded normal maps and separate specular maps. 14 years ago
  Lasse Öörni 2f74622427 Converted DebugGeometry to use a vertex buffer instead of using immediate rendering. 14 years ago
  Lasse Öörni 7f09ddcb14 Simplified shader register mapping code. 14 years ago
  Lasse Öörni 7d96303e39 Finalized support for overlapping Direct3D9 shader parameters, or the same shader parameters using different registers in different shaders. 14 years ago
  Lasse Öörni 0e84c54306 Added shader parameter register count information in the D3D shader file format. 14 years ago
  Lasse Öörni fd06d3cf4a Fixed component ID overwrite when copy-pasting scene nodes in the editor. 14 years ago
  Lasse Öörni 80a6948b22 Large rendering architecture refactoring. 14 years ago
  Lasse Öörni 7e00d6aa1d Removed PortAudio from Direct3D9 build, as it is not used. 14 years ago
  Lasse Öörni fe495f6bcc Added deferred fallback mode, which renders the G-buffer in 2 passes. 14 years ago
  Lasse Öörni a25592dfe9 Fixed uninitialized variable. 14 years ago
  Lasse Öörni 292ebed51f Added initial fallback mode (no MRT, no hardware shadows.) 14 years ago
  Lasse Öörni 91500591c3 Reverted the previous shader parameter query optimization. Instead, added possibility to rehash a hashmap/hashset manually to a specified bucket count. 14 years ago
  Lasse Öörni 0e337f493d Optimized checking whether shader parameters need updating. 14 years ago
  Lasse Öörni ad6243870b Updated to newest kNet & AngelScript. 14 years ago
  Lasse Öörni a89cb22161 Replaced edge filtering with temporal antialiasing with ghosting prevention. 14 years ago
  Lasse Öörni 40c8306691 Added triple buffering option. On OpenGL it is a no-op. 14 years ago
  Lasse Öörni e5ad79494b Re-enabled INTZ depth support in deferred mode. 14 years ago
  Lasse Öörni da685e99de Ported optimizations and code cleanup from the prepass-branch. 14 years ago
  Lasse Öörni 700520f320 Further comments and code cleanup. 14 years ago
  Lasse Öörni bf2b9ded9a Switched to Open Asset Import Library svn revision 1062. 14 years ago
  Lasse Öörni 5b44c38d32 Code cleanup. Actually use the added Contains() & Find() functions. 14 years ago
  Lasse Öörni e22483e482 Added viewmask parameter to octree queries to avoid manual viewmask checking in View and to allow partial scene queries for logic. 14 years ago
  Lasse Öörni 1c154ef17e Uncommented the package file download test from TestScene.as. 14 years ago
  Lasse Öörni 282107676f Fixed immediate geometry performance on Direct3D9. 14 years ago
  Lasse Öörni 3baf62216e In Direct3D9 mode, differentiate between left Shift, Ctrl & Alt similarly as GLFW does. 14 years ago