Commit History

作者 SHA1 備註 提交日期
  Lasse Öörni aec8534665 Fixed resource dump display. 14 年之前
  Lasse Öörni 7d96303e39 Finalized support for overlapping Direct3D9 shader parameters, or the same shader parameters using different registers in different shaders. 14 年之前
  Lasse Öörni 0e84c54306 Added shader parameter register count information in the D3D shader file format. 14 年之前
  Lasse Öörni d6a3f89393 Added low-quality (1-sample) shadow filtering option. 14 年之前
  Lasse Öörni 91500591c3 Reverted the previous shader parameter query optimization. Instead, added possibility to rehash a hashmap/hashset manually to a specified bucket count. 14 年之前
  Lasse Öörni 1c06a3b463 Use HashMap instead of Map for the shader variations. 14 年之前
  Lasse Öörni 80aee649df Re-enabled lit base pass optimization, with more careful checks to ensure proper rendering order. 14 年之前
  Lasse Öörni 6b86e66f93 More pleasant formatting of shader variation not found -error. 14 年之前
  Lasse Öörni c590973745 Print one-time error if shader variation is not found. 14 年之前
  Lasse Öörni 700520f320 Further comments and code cleanup. 14 年之前
  Lasse Öörni 7eed016fd8 Added more assertions. 14 年之前
  Lasse Öörni 6d552a8193 Use fixed size 24 bit network object IDs for more deterministic bandwidth use. 14 年之前
  Lasse Öörni 71603ae52e Initial kNet-based networking implementation. 14 年之前
  Lasse Öörni aa2491a7ac Moved SharedPtr & SharedArrayPtr to the Container library. 14 年之前
  Lasse Öörni ced7b62889 Shader parameters are no longer hardcoded. 14 年之前
  Lasse Öörni 1c26218eeb Fixed a logic error where a OpenGL ShaderVariation would hold a link to a single ShaderProgram, although it can be linked to many. 14 年之前
  Lasse Öörni 5db24c8d02 Renamed OpenGL/Direct3D9 implemntation and shader directories. 14 年之前