提交歷史

作者 SHA1 備註 提交日期
  Lasse Öörni fbdd44c3b8 Fixed comments. 14 年之前
  Lasse Öörni 90596a064a Use a memory pool in OGLGraphics for discard lock buffers. 14 年之前
  Lasse Öörni 0bf24ed126 Fixed index double buffer resize. 14 年之前
  Lasse Öörni 9b1efd6a8f Use double buffering to simulate LOCK_DISCARD behavior on OpenGL to avoid GPU stall. 14 年之前
  Lasse Öörni 2f74622427 Converted DebugGeometry to use a vertex buffer instead of using immediate rendering. 14 年之前
  Lasse Öörni 0e84c54306 Added shader parameter register count information in the D3D shader file format. 14 年之前
  Lasse Öörni fd06d3cf4a Fixed component ID overwrite when copy-pasting scene nodes in the editor. 14 年之前
  Lasse Öörni 80a6948b22 Large rendering architecture refactoring. 14 年之前
  Lasse Öörni 7e00d6aa1d Removed PortAudio from Direct3D9 build, as it is not used. 14 年之前
  Lasse Öörni fe495f6bcc Added deferred fallback mode, which renders the G-buffer in 2 passes. 14 年之前
  Lasse Öörni 292ebed51f Added initial fallback mode (no MRT, no hardware shadows.) 14 年之前
  Lasse Öörni 91500591c3 Reverted the previous shader parameter query optimization. Instead, added possibility to rehash a hashmap/hashset manually to a specified bucket count. 14 年之前
  Lasse Öörni 0e337f493d Optimized checking whether shader parameters need updating. 14 年之前
  Lasse Öörni a89cb22161 Replaced edge filtering with temporal antialiasing with ghosting prevention. 14 年之前
  Lasse Öörni 40c8306691 Added triple buffering option. On OpenGL it is a no-op. 14 年之前
  Lasse Öörni da685e99de Ported optimizations and code cleanup from the prepass-branch. 14 年之前
  Lasse Öörni 5b44c38d32 Code cleanup. Actually use the added Contains() & Find() functions. 14 年之前
  Lasse Öörni e22483e482 Added viewmask parameter to octree queries to avoid manual viewmask checking in View and to allow partial scene queries for logic. 14 年之前
  Lasse Öörni 69a78da8df Switched to GLFW 3.0. 14 年之前
  Lasse Öörni 3a6163226b Changed OpenGL rendering to use non-hardcoded shader parameters. Fixed warnings. 14 年之前
  Lasse Öörni d9088dd4ca Fixed misplaced not operator in stencil test setup. 14 年之前
  Lasse Öörni 027a0ad10c Fixed GLFW issues with OSX. Fixed missing key repeat in OpenGL mode. Added proper window close handling in OpenGL mode. 14 年之前
  Lasse Öörni 05701aa204 Fixed window title not getting restored in OpenGL mode. 14 年之前
  Lasse Öörni a128c85c0f Implemented GLFW mouse wheel callback. Fixed OpenGL stencil value wrapping to match Direct3D. 14 年之前
  Lasse Öörni 0d29d818ad Moved from SDL to GLFW & PortAudio. 14 年之前
  Lasse Öörni b90c1386be Removed unnecessary parentheses. 14 年之前
  Lasse Öörni af01853960 Fixed erroneous char input suppression in the example scripts. 14 年之前
  Lasse Öörni 1840d21d6f Fixed MinGW build. 14 年之前
  Lasse Öörni fa80179bdf Fixed to compile and run on Ubuntu. 14 年之前
  Lasse Öörni 432f57b4b0 Use SDL 1.3 in OpenGL mode. 14 年之前