Histórico de commits

Autor SHA1 Mensagem Data
  Lasse Öörni 19a40e561b Removed unused pixel shader uniforms. 14 anos atrás
  Lasse Öörni f06fa1f2ac Added OpenGL version of GetMultiSampleLevels(). 14 anos atrás
  Lasse Öörni b314fe37f4 Always recreate the OpenGL context when changing from fullscreen to windowed, as there may be bugs on some display adapters when not doing that. 14 anos atrás
  Lasse Öörni b021a80bba Save old window position when recreating the OpenGL context. 14 anos atrás
  Lasse Öörni 5b93abee14 Removed unused variables related to temporal antialiasing. 14 anos atrás
  Lasse Öörni 3db2c154e5 Added forward rendering multisample support for OpenGL. 14 anos atrás
  Lasse Öörni 464dbd47ab Fixed performance issues on ATI graphics cards by creating a packed depth stencil as a renderbuffer, not as a texture. 14 anos atrás
  Lasse Öörni bea4f054c7 Tweaked the edge filter. 14 anos atrás
  Lasse Öörni 87f9bbd846 Switched back to a edge filter for deferred antialiasing, as temporal antialiasing causes problems when both the camera and objects move. 14 anos atrás
  Lasse Öörni 0ec486db9e Fixed crash in OpenGL shader program cleanup. 14 anos atrás
  Lasse Öörni 1c26218eeb Fixed a logic error where a OpenGL ShaderVariation would hold a link to a single ShaderProgram, although it can be linked to many. 14 anos atrás
  Lasse Öörni 1c5e878832 Check that render targets are supported before allowing auxiliary views. 14 anos atrás
  Lasse Öörni 9c9643508c Use GL_DEPTH_COMPONENT24 instead of the packed depth stencil for OpenGL deferred rendering depth buffer, because the packed format seems to be slower. 14 anos atrás
  Lasse Öörni ecdcd5b940 Fixed missing depth texture in light prepass rendering. 14 anos atrás
  Lasse Öörni 9335edc5ed Removed the need to lock vertex data in read-only mode for CPU-side processing. 14 anos atrás
  Lasse Öörni 97238168c7 Simplified the way of immediate geometry updating on OpenGL, which also prevents pipeline stalls (use BufferData instead of locking.) 14 anos atrás
  Lasse Öörni cfca102c87 Fixed OpenGL slope scaled depth bias. 14 anos atrás
  Lasse Öörni 2290441ea2 Fixed missing depth reconstruction in deferred rendering ambient quad on OpenGL. 14 anos atrás
  Lasse Öörni 5db24c8d02 Renamed OpenGL/Direct3D9 implemntation and shader directories. 14 anos atrás