Lasse Öörni
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aec8534665
Fixed resource dump display.
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14 years ago |
Lasse Öörni
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d6a3f89393
Added low-quality (1-sample) shadow filtering option.
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14 years ago |
Lasse Öörni
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1c06a3b463
Use HashMap instead of Map for the shader variations.
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14 years ago |
Lasse Öörni
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80aee649df
Re-enabled lit base pass optimization, with more careful checks to ensure proper rendering order.
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14 years ago |
Lasse Öörni
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6b86e66f93
More pleasant formatting of shader variation not found -error.
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14 years ago |
Lasse Öörni
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c590973745
Print one-time error if shader variation is not found.
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14 years ago |
Lasse Öörni
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71603ae52e
Initial kNet-based networking implementation.
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14 years ago |
Lasse Öörni
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b90c1386be
Removed unnecessary parentheses.
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14 years ago |
Lasse Öörni
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fa80179bdf
Fixed to compile and run on Ubuntu.
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14 years ago |
Lasse Öörni
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464dbd47ab
Fixed performance issues on ATI graphics cards by creating a packed depth stencil as a renderbuffer, not as a texture.
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14 years ago |
Lasse Öörni
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1c26218eeb
Fixed a logic error where a OpenGL ShaderVariation would hold a link to a single ShaderProgram, although it can be linked to many.
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14 years ago |
Lasse Öörni
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5db24c8d02
Renamed OpenGL/Direct3D9 implemntation and shader directories.
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14 years ago |