Commit historia

Upphovsman SHA1 Meddelande Datum
  Lasse Öörni 5830f0e5d1 Convention change: prefer Enabled instead of Active where possible. 12 år sedan
  Lasse Öörni da243eb31b Applied UI & editor related patch from weitjong. 13 år sedan
  Lasse Öörni a40fead7dc Updated license for the new year. 13 år sedan
  Lasse Öörni 7d8558a51f Applied massive patch from weitjong. 13 år sedan
  Lasse Öörni 5b6efb3281 Fixed erroneously recentering the mouse in visible mouse cursor mode, when new screen mode set. 13 år sedan
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. 13 år sedan
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 år sedan
  Lasse Öörni 481fbfa220 Added visible OS mouse cursor mode. When used with an external window, this is the only supported mode, as SDL does not control the cursor visibility of an external window. 13 år sedan
  Lasse Öörni 170ee77019 To avoid confusion when to use what, and as the performance is usually better, use only HashMap & HashSet instead of Map & Set. 13 år sedan
  Lasse Öörni c9bdf9eb35 Added function to redetect joysticks. 13 år sedan
  Lasse Öörni c96f9e72dc Cleaned up joystick code. Automatically open the joystick when accessed. 13 år sedan
  Lasse Öörni 7d39dd0c58 Joystick events and joystick button pressed state. 13 år sedan
  Lasse Öörni 4a463176ab Added joystick support. 13 år sedan
  Lasse Öörni 5e986ed86d Cleaner way of handling GPU object restore on maximize. 13 år sedan
  Lasse Öörni fcbd3b493d Moved the data lost flag to GPUObject. 13 år sedan
  Lasse Öörni 2de9b0a6bd Send event when window minimized status changes. 13 år sedan
  Lasse Öörni 178b6e351e Added documentation on the application activation state and mobile devices. 13 år sedan
  Lasse Öörni e1a1c974e5 Initial iOS support. 13 år sedan
  Lasse Öörni 3411c5046c Require a click inside the window (again) to reacquire mouse. Otherwise there may be erratic movement on window title bar drag on OS X. 13 år sedan
  Lasse Öörni b506bd9f3b Start centering mouse cursor only after first mouse move after input activation received. 13 år sedan
  Lasse Öörni c1ef7e84d8 Improved SDL input focus check. 13 år sedan
  Lasse Öörni b163f276af Always center mouse cursor to prevent it escaping the window. This is preferable to SDL input grab due to it disabling Alt-Tab on Linux. 13 år sedan
  Lasse Öörni 53e2198aa7 Use SDL also in Direct3D9 mode for consistent input handling. 13 år sedan
  Lasse Öörni 0aac9b5857 Report also fullscreen inactive mode (alt-tabbed away) as minimized for purposes of the "pause when minimized" feature. 13 år sedan
  Lasse Öörni 4b12319ee0 Fixed SDL minimizing. Do not pause SDL audio as it may be bugged, instead mix silence into the audio stream. 13 år sedan
  Lasse Öörni 8cc2a83e48 Android OpenGL context loss handling. 13 år sedan
  Lasse Öörni 3e7882093a Disabled all stencil operations on OpenGL ES for now, as the OES packed depth stencil isn't tested for or used yet. 13 år sedan
  Lasse Öörni 0706ae397f Touch input on Android. 13 år sedan
  Lasse Öörni 4d317ebdef Fixed missing input events on Android. 13 år sedan
  Lasse Öörni ba7d6e73c7 Handle SDL_QUIT. 13 år sedan