Lasse Öörni
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88896fe805
Added GetCollidingBodies() function to RigidBody which returns collisions from last physics step.
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13 лет назад |
Lasse Öörni
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0cd53cdee3
Added 16 & 32-bit texture formats.
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13 лет назад |
Lasse Öörni
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053c1f3e6a
Added convenience overloads for LoadLayout().
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13 лет назад |
Lasse Öörni
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4cef5395f5
Completed the UI element refactoring. Removed hardcoded SetStyle() functions which would read UI element attributes from XML.
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13 лет назад |
Lasse Öörni
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0a16099532
UIElement serialization / deserialization.
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13 лет назад |
Lasse Öörni
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83e90ae61c
Started work on UI element attributes.
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13 лет назад |
Lasse Öörni
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e586349114
Added UIElement::CreateChild().
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13 лет назад |
Lasse Öörni
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948590623d
Added IntVector2 Variant type.
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13 лет назад |
Lasse Öörni
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683aa3c5fb
Added script bindings for Variant IntRect operations.
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13 лет назад |
Lasse Öörni
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5aeebaa3bf
Added Rect & IntRect Variant types.
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13 лет назад |
Lasse Öörni
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7813601540
Added scene timescale attribute.
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13 лет назад |
Lasse Öörni
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ba890672dd
Added Size(), Width() and Height() to IntRect.
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13 лет назад |
Lasse Öörni
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 лет назад |
Lasse Öörni
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c64dfb114e
Added back polygon fill mode.
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13 лет назад |
Lasse Öörni
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312ddc0242
Added repeat flag to delayed method calls.
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13 лет назад |
Lasse Öörni
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3d4eb6bdc8
Event refactoring. Removed the concept of targeted events and a Node forwarding a targeted event to all components, which was used only for physics node collision events. Now the node will instead send the collision event, and it can be explicitly subscribed to.
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13 лет назад |
Lasse Öörni
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3b67320a49
Added animation trigger event system.
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13 лет назад |
Lasse Öörni
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6dac86e2e7
Added option to disable log timestamps.
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13 лет назад |
Lasse Öörni
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481fbfa220
Added visible OS mouse cursor mode. When used with an external window, this is the only supported mode, as SDL does not control the cursor visibility of an external window.
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13 лет назад |
Lasse Öörni
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1ca858cc2a
Changed ListView to use PODVector for the selections, and explicitly sort them when necessary.
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13 лет назад |
Lasse Öörni
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8fe755e7e6
Do not release resource if it has weak refs.
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13 лет назад |
Lasse Öörni
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30c21a3789
Added terrain blend shader and terrain example.
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13 лет назад |
Lasse Öörni
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ec8394b3de
Initial terrain LOD. No stitching yet.
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13 лет назад |
Lasse Öörni
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42b9cbc158
Cleaned up terrain code.
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13 лет назад |
Lasse Öörni
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debcc38bb0
Allow configuring DecalSet max. vertices and indices separately.
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13 лет назад |
Lasse Öörni
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92510672f7
Serialize also skinned decals.
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13 лет назад |
Lasse Öörni
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06371a62ed
Wrap decal around static geometry.
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13 лет назад |
Lasse Öörni
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91c7374e28
Started work on decals.
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13 лет назад |
Lasse Öörni
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38fd976aa9
Fixed potential infinite loop when setting morphs.
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13 лет назад |
Lasse Öörni
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c9bdf9eb35
Added function to redetect joysticks.
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13 лет назад |