Revīziju vēsture

Autors SHA1 Ziņojums Datums
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. 13 gadi atpakaļ
  Lasse Öörni ba890672dd Added Size(), Width() and Height() to IntRect. 13 gadi atpakaļ
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 gadi atpakaļ
  Lasse Öörni 978d0d9970 Renamed batch sorting functions for clarity. 13 gadi atpakaļ
  Lasse Öörni 41c4eb319f Use more complex but accurate batch sorting, which considers both state and distance, and tries to minimize shader changes. 13 gadi atpakaļ
  Lasse Öörni 54dab6404f Fixed setting camera shader parameters redundantly in light prepass material pass. 13 gadi atpakaļ
  Lasse Öörni d90dbc0b3f Use a loop to set material textures. 13 gadi atpakaļ
  Lasse Öörni 30c21a3789 Added terrain blend shader and terrain example. 13 gadi atpakaļ
  Lasse Öörni 478a5af9d1 Allow defining depth bias for materials. 13 gadi atpakaļ
  Lasse Öörni a989bb4879 Fixed drawing erroneous non-indexed geometry for BillboardSet after all billboards had expired. 13 gadi atpakaļ
  Lasse Öörni 8c58f43ee8 Do not attempt to draw empty geometries. 13 gadi atpakaļ
  Lasse Öörni d18baaff87 Reverted back to 4 sample shadow mapping on OpenGL ES, but limited directional light cascades to 2. 13 gadi atpakaļ
  Lasse Öörni d101841daa Fixed shadow fade parameter. 13 gadi atpakaļ
  Lasse Öörni d4b0f662e2 Further OpenGL ES shadow optimization. 13 gadi atpakaļ
  Lasse Öörni 1410d331a1 Use 2 shadow samples maximum on Android & iOS. 13 gadi atpakaļ
  Lasse Öörni 96bdad35a0 Updated to AngelScript 2.24.0a. 13 gadi atpakaļ
  Lasse Öörni a2ee32c88f Improved front-to-back batch sorting: consider both state & distance. 13 gadi atpakaļ
  Lasse Öörni e1a1c974e5 Initial iOS support. 13 gadi atpakaļ
  Lasse Öörni 5d55c0959d Re-added the alpha masking hint to give priority to fully opaque materials. 13 gadi atpakaļ
  Lasse Öörni 153106519e Restored public locking API for vertex & index buffers. On OpenGL locking is always emulated using either shadow or scratch data. 13 gadi atpakaļ
  Lasse Öörni c009816bab Fixed comment. 13 gadi atpakaļ
  Lasse Öörni a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. 13 gadi atpakaļ
  Lasse Öörni a8c622f330 Started work on GLES2 shadow mapping. 13 gadi atpakaļ
  Lasse Öörni c3f75ee181 Removed alpha test, as it is deprecated in modern graphics API's. Instead implemented in the pixel shader. 13 gadi atpakaļ
  Lasse Öörni 5a54a105fe Eliminated redundant rotation matrix calculations from updating shader parameters. 13 gadi atpakaļ
  Lasse Öörni fbffe32fd8 Synchronized Direct3D renderer function signatures with OpenGL. 13 gadi atpakaļ
  Lasse Öörni 78039db8b8 Fixed shader parameter group system for OpenGL renderer. 13 gadi atpakaļ
  Lasse Öörni 6f55d9c24e Divided shader parameters into groups for less checking of whether individual parameters need update. 13 gadi atpakaļ
  Lasse Öörni 8cdc6f69d2 Properly clean up event handlers referring to a deleted object. 13 gadi atpakaļ
  Lasse Öörni 2c5a034bf5 Fixed includes. 13 gadi atpakaļ