Commit History

Author SHA1 Message Date
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. 13 years ago
  Lasse Öörni 401d5348d8 Do not draw a shadow for an object if its draw distance is exceeded. 13 years ago
  Lasse Öörni ba890672dd Added Size(), Width() and Height() to IntRect. 13 years ago
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 years ago
  Lasse Öörni c64dfb114e Added back polygon fill mode. 13 years ago
  Lasse Öörni 54dab6404f Fixed setting camera shader parameters redundantly in light prepass material pass. 13 years ago
  Lasse Öörni 478a5af9d1 Allow defining depth bias for materials. 13 years ago
  Lasse Öörni 2a0aae070a Started work on terrain. 13 years ago
  Lasse Öörni 92510672f7 Serialize also skinned decals. 13 years ago
  Lasse Öörni 6643bf7717 Started work on skinned decals. 13 years ago
  Lasse Öörni 91c7374e28 Started work on decals. 13 years ago
  Lasse Öörni 3483a3bc8a Removed ineffective scissor test setting. 13 years ago
  Lasse Öörni e645875fd6 Moved maximum cascade check to Renderer. 13 years ago
  Lasse Öörni a2ee32c88f Improved front-to-back batch sorting: consider both state & distance. 13 years ago
  Lasse Öörni f0263df91d Use a traditional color clear on OpenGL ES for better performance. 13 years ago
  Lasse Öörni 83fd09002e Fixed used vertex range check. 13 years ago
  Lasse Öörni 5d55c0959d Re-added the alpha masking hint to give priority to fully opaque materials. 13 years ago
  Lasse Öörni 153106519e Restored public locking API for vertex & index buffers. On OpenGL locking is always emulated using either shadow or scratch data. 13 years ago
  Lasse Öörni a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. 13 years ago
  Lasse Öörni 1d28db07a6 Fixed comment. 13 years ago
  Lasse Öörni 8fb76dde01 Reverted the matrix uniform transpose on desktop GL due to problems on OS X. 13 years ago
  Lasse Öörni 0706ae397f Touch input on Android. 13 years ago
  Lasse Öörni a8c622f330 Started work on GLES2 shadow mapping. 13 years ago
  Lasse Öörni 9a4e69d5bc Removed fillmode, as it is deprecated on some APIs and not currently used in Urho3D. 13 years ago
  Lasse Öörni c3f75ee181 Removed alpha test, as it is deprecated in modern graphics API's. Instead implemented in the pixel shader. 13 years ago
  Lasse Öörni 78039db8b8 Fixed shader parameter group system for OpenGL renderer. 13 years ago
  Lasse Öörni 6f55d9c24e Divided shader parameters into groups for less checking of whether individual parameters need update. 13 years ago
  Lasse Öörni 0c98c92182 Do not create a new directional light when drawing a fullscreen quad. 13 years ago
  Lasse Öörni a556679a42 Fixed crash caused by assigning Geometry shared ptr's in multiple threads. 13 years ago
  Lasse Öörni d62812df86 Comments cleanup and Batch refactoring. 13 years ago