Geçmişin Kaydedilmesi

Yazar SHA1 Mesaj Tarih
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. 13 yıl önce
  Lasse Öörni aa237fd45a Added threaded update check to Zone & CollisionShape, as they do potentially non-threadsafe operations during OnMarkedDirty(). 13 yıl önce
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 yıl önce
  Lasse Öörni ee9809fade Added warning message when triangle mesh or convex hull generation fails due to missing CPU-side (shadowed) geometry data. 13 yıl önce
  Lasse Öörni 170ee77019 To avoid confusion when to use what, and as the performance is usually better, use only HashMap & HashSet instead of Map & Set. 13 yıl önce
  Lasse Öörni 42b9cbc158 Cleaned up terrain code. 13 yıl önce
  Lasse Öörni 248fc3c1b6 Terrain attributes. 13 yıl önce
  Lasse Öörni c846879028 Added terrain collision. 13 yıl önce
  Lasse Öörni 296e36a75b Calculate tangents for decals. 13 yıl önce
  Lasse Öörni 51c4336f2f Moved HashMap & Vector allocations to .cpp files so that they can be more easily tracked. 13 yıl önce
  Lasse Öörni c554abccb8 Fixed crash related to incorrect constraint reference tracking. 13 yıl önce
  Lasse Öörni 3203ee410f Take node scale into account when offsetting the constraint. 13 yıl önce
  Lasse Öörni 9123d1c3d3 Eliminated unnecessary recreation/readdition of physics components when attributes change. 13 yıl önce
  Lasse Öörni ef421ef32d Initial Bullet constraint implementation. 13 yıl önce
  Lasse Öörni 5640824c9a Fixed Camera not properly notified of node transform changes. 13 yıl önce
  Lasse Öörni 91f6f87472 Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate(). 13 yıl önce
  Lasse Öörni 1a9dced05b Updated to AngelScript 2.23.1 WIP. 13 yıl önce
  Lasse Öörni 66a860144a Added separate Equals() function to Vector & Quaternion classes to perform comparison with epsilon. Equality operator does not use epsilon. This optimizes network sync somewhat. 13 yıl önce
  Lasse Öörni 8455ba5ce0 Adjusted attribute order in editor. 13 yıl önce
  Lasse Öörni 32fa940130 Handle world transform update of parented RigidBodies correctly. 13 yıl önce
  Lasse Öörni e8974fae47 NinjaSnowWar single player mode fixed to work with Bullet physics. 13 yıl önce
  Lasse Öörni 3bb70d065e Draw debug geometry for individual RigidBodies or CollisionShapes. 13 yıl önce
  Lasse Öörni 187f179af6 Exposed missing physics enums to script. 13 yıl önce
  Lasse Öörni 402bf1f59e Fixed possible incorrect cylinder shape size assignment. 13 yıl önce
  Lasse Öörni 2c535ab11a Refactored back to using only CollisionShape component, which has an enum for the shape type. Restored the SetBox(), SetSphere() etc. API for CollisionShape. 13 yıl önce
  Lasse Öörni 90f2a80612 Added heightfield & convex hull shapes. 13 yıl önce
  Lasse Öörni 731dc2d6ca Optimized collision shape update to not recreate the whole compound shape every time something changes. 13 yıl önce
  Lasse Öörni 70d95e7ae6 Added ConeShape & TriangleMeshShape. 13 yıl önce
  Lasse Öörni 3d273cc15e Added more basic collision shapes. 13 yıl önce
  Lasse Öörni 567375b7a0 Use Bullet local scaling instead of recreating the collision shape when node scale changes. 13 yıl önce