Commit historia

Upphovsman SHA1 Meddelande Datum
  Lasse Öörni a40fead7dc Updated license for the new year. 13 år sedan
  Lasse Öörni 7d8558a51f Applied massive patch from weitjong. 13 år sedan
  Lasse Öörni 7d930b62f8 Added missing specular mapped material techniques. 13 år sedan
  Lasse Öörni c7fe3c37bd Added sound listener component whose position is automatically taken into account by Audio subsystem. 13 år sedan
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. 13 år sedan
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 år sedan
  Lasse Öörni 478a5af9d1 Allow defining depth bias for materials. 13 år sedan
  Lasse Öörni 51c4336f2f Moved HashMap & Vector allocations to .cpp files so that they can be more easily tracked. 13 år sedan
  Lasse Öörni 8af8edd603 Android compile fixes. 13 år sedan
  Lasse Öörni 2c5a034bf5 Fixed includes. 13 år sedan
  Lasse Öörni 48190acfca Eliminated most virtual function calls from getting Drawable batches. 13 år sedan
  Lasse Öörni e6fe0d6cf0 Removed convenience GetWorldTransform() from Component to make it explicit that an indirection to the parent node is being made. 13 år sedan
  Lasse Öörni 7a06dc73e5 Avoid Component::GetWorldTransform() and related functions where possible to avoid extra indirection and function call. 13 år sedan
  Lasse Öörni 91f6f87472 Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate(). 13 år sedan
  Lasse Öörni 1a9dced05b Updated to AngelScript 2.23.1 WIP. 13 år sedan
  Lasse Öörni a85817a355 Reverted to joint world space positioning for reliability. 13 år sedan
  Lasse Öörni 139ef6d6e2 Removed the light to light queue map. Instead store the light queue pointer directly to the light. 14 år sedan
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 år sedan
  Lasse Öörni 3f36d0ffc9 Removed nlerp animation blending as it was prone to artifacts. 14 år sedan
  Lasse Öörni 8968ce2609 Clamp light color to positive, as the result of negative color is erratic and depends on blend mode. 14 år sedan
  Lasse Öörni 75beda5f3a Removed the "unculled drawable" mechanism. Instead added occludee-flag to Drawable. 14 år sedan
  Lasse Öörni c4e569879d Restored the optional lit base pass optimization, but with the limitation of no ambient gradient. 14 år sedan
  Lasse Öörni f9bfd4948f Shader refactoring. 14 år sedan
  Lasse Öörni 7e3be41dfb More fixes to light pre-pass light volume rendering. 14 år sedan
  Lasse Öörni ceee03d828 Light rendering fixes. 14 år sedan
  Lasse Öörni c0d05666f8 Initial light volume rendering. 14 år sedan
  Lasse Öörni fefa7bf6cd Initial light pre-pass rendering. Lighting not rendered yet. 14 år sedan
  Lasse Öörni a51afb0631 Initial vertex lighting support. 14 år sedan
  Lasse Öörni 5cf7e09324 Added Octree raycast that returns only a single drawable result. 14 år sedan
  Lasse Öörni 79c229b67e For global per-frame light sorting, give priority to directional lights so that they will most likely be combined with the ambient pass. 14 år sedan