Commit History

Author SHA1 Message Date
  Lasse Öörni 83c889ab48 Remove invalid JSONValue AngelScript bindings, which prevent AngelScript applications from starting. Fixes #852. 10 years ago
  aster2013 c0014f40bb Accroding the discuss on forum by Lasse and other users and refer to the json code in Lasse's Turso3D engine, rewrite JSONFile and JSONValue class, make it looks like JSON. 10 years ago
  JSandusky fc40614beb Loading cube images in OGL and D3D11. Scripting bindings for cube, array, and sRGB traits of image. 10 years ago
  Lasse Öörni 87c8a0874a Merge remote-tracking branch '1vanK/improvements' 10 years ago
  Ivan K 1d845712c8 Internationalization: initial commit 10 years ago
  Mike3D 32ba366f0b Fixed return value for Image Save 10 years ago
  Yao Wei Tjong 姚伟忠 fa77a456f8 Reformat Urho3D source files to get rid of the indents on empty lines. 10 years ago
  Lasse Öörni e8af02f453 Add double serialization support to Variant, Deserializer/Serializer, XMLElement & JSONValue. Use double to store a Lua object's number attributes. Add editing of double attributes to the editor. Closes #758. 10 years ago
  Lasse Öörni 9f044cb1fa Refactor FindNamedTexture() so that programmatically stored cubemap textures without a proper file extension can be used for texture binding in the renderpath. Expose GetExistingResource() to script. 10 years ago
  Lasse Öörni 5e133eb639 Added file modification remark with credit to prettywriter.h. Added indentation parameter to several SaveXML() functions including Node & Scene. Code convention edit to use String& throughout. Removed outdated remark of being only able to save to File. 11 years ago
  Lasse Öörni 70054dd036 Merge remote-tracking branch 'stinkfist/indent' 11 years ago
  Stinkfist0 4b9e4f6097 User-configurable indentation for XML and JSON files (AS and Lua bindings included). Closes #591 11 years ago
  Lasse Öörni bb2ebf7568 Bump copyright to 2015. 11 years ago
  Yao Wei Tjong 姚伟忠 f719e3a429 Remove explicit inclusion of precompiled header file. 11 years ago
  Yao Wei Tjong 姚伟忠 0a2e601307 Change the include path for Precompiled header to fix MSVC build. 11 years ago
  Yao Wei Tjong 姚伟忠 b51e419c88 Change impl. file to include the header file from corresponding subdir. 11 years ago
  Yao Wei Tjong 姚伟忠 bcf7c94ec8 Rename Source/Engine to Source/Urho3D. 11 years ago