Commit History

Autor SHA1 Mensaxe Data
  Lasse Öörni a40fead7dc Updated license for the new year. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 7d8558a51f Applied massive patch from weitjong. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni e1a1c974e5 Initial iOS support. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 627d2c94d7 Switched from GLFW & PortAudio back to (modified) SDL 2.0. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 7ea084bc4b Added missing DebugNew.h includes. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 7ed9a4815d More complete multi-FBO implementation. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni f83b968576 To reduce Linux / NVIDIA performance issues, use another FBO for shadow rendering. Commit FBO changes only at SetDepthStencil(). %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni 69a78da8df Switched to GLFW 3.0. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni 432f57b4b0 Use SDL 1.3 in OpenGL mode. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni 3db2c154e5 Added forward rendering multisample support for OpenGL. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni 5db24c8d02 Renamed OpenGL/Direct3D9 implemntation and shader directories. %!s(int64=14) %!d(string=hai) anos