Commit History

Auteur SHA1 Bericht Datum
  Lasse Öörni 5b6efb3281 Fixed erroneously recentering the mouse in visible mouse cursor mode, when new screen mode set. 13 jaren geleden
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. 13 jaren geleden
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 jaren geleden
  Lasse Öörni 481fbfa220 Added visible OS mouse cursor mode. When used with an external window, this is the only supported mode, as SDL does not control the cursor visibility of an external window. 13 jaren geleden
  Lasse Öörni 170ee77019 To avoid confusion when to use what, and as the performance is usually better, use only HashMap & HashSet instead of Map & Set. 13 jaren geleden
  Lasse Öörni c9bdf9eb35 Added function to redetect joysticks. 13 jaren geleden
  Lasse Öörni c96f9e72dc Cleaned up joystick code. Automatically open the joystick when accessed. 13 jaren geleden
  Lasse Öörni 7d39dd0c58 Joystick events and joystick button pressed state. 13 jaren geleden
  Lasse Öörni 4a463176ab Added joystick support. 13 jaren geleden
  Lasse Öörni 5e986ed86d Cleaner way of handling GPU object restore on maximize. 13 jaren geleden
  Lasse Öörni fcbd3b493d Moved the data lost flag to GPUObject. 13 jaren geleden
  Lasse Öörni 2de9b0a6bd Send event when window minimized status changes. 13 jaren geleden
  Lasse Öörni 178b6e351e Added documentation on the application activation state and mobile devices. 13 jaren geleden
  Lasse Öörni e1a1c974e5 Initial iOS support. 13 jaren geleden
  Lasse Öörni 3411c5046c Require a click inside the window (again) to reacquire mouse. Otherwise there may be erratic movement on window title bar drag on OS X. 13 jaren geleden
  Lasse Öörni b506bd9f3b Start centering mouse cursor only after first mouse move after input activation received. 13 jaren geleden
  Lasse Öörni c1ef7e84d8 Improved SDL input focus check. 13 jaren geleden
  Lasse Öörni b163f276af Always center mouse cursor to prevent it escaping the window. This is preferable to SDL input grab due to it disabling Alt-Tab on Linux. 13 jaren geleden
  Lasse Öörni 53e2198aa7 Use SDL also in Direct3D9 mode for consistent input handling. 13 jaren geleden
  Lasse Öörni 0aac9b5857 Report also fullscreen inactive mode (alt-tabbed away) as minimized for purposes of the "pause when minimized" feature. 13 jaren geleden
  Lasse Öörni 4b12319ee0 Fixed SDL minimizing. Do not pause SDL audio as it may be bugged, instead mix silence into the audio stream. 13 jaren geleden
  Lasse Öörni 8cc2a83e48 Android OpenGL context loss handling. 13 jaren geleden
  Lasse Öörni 3e7882093a Disabled all stencil operations on OpenGL ES for now, as the OES packed depth stencil isn't tested for or used yet. 13 jaren geleden
  Lasse Öörni 0706ae397f Touch input on Android. 13 jaren geleden
  Lasse Öörni 4d317ebdef Fixed missing input events on Android. 13 jaren geleden
  Lasse Öörni ba7d6e73c7 Handle SDL_QUIT. 13 jaren geleden
  Lasse Öörni 5900e3a944 Track the changed SDL window ID properly after screen mode change. 13 jaren geleden
  Lasse Öörni d3e302f197 Added possibility to remove subsystems in explicit order. 13 jaren geleden
  Lasse Öörni 627d2c94d7 Switched from GLFW & PortAudio back to (modified) SDL 2.0. 13 jaren geleden
  Lasse Öörni c0273f35ca Removed deprecated SuppressNextChar() function. 14 jaren geleden