Commit History

Author SHA1 Message Date
  Lasse Öörni 875ebcfef5 Disable rendertarget mipmaps on WebGL for now, as they appeared to not be working. 9 years ago
  Lasse Öörni 1bb6d3d1ac Support for mipmapped rendertargets & automatic mip regeneration after rendering. Renderer allocated screen buffers are not mipmapped, but a manually created rendertarget texture will be (like regular textures), unless disabled by calling SetNumLevels(1). 9 years ago
  Lasse Öörni 46b9a90fb1 Remove API-specific Texture subclass headers and code duplication for loading & SetSize(). 9 years ago
  Lasse Öörni 26342ce69e Remove code duplication from checking max. mip levels on OpenGL. 9 years ago
  Lasse Öörni 1ba87dae4c Get rid of API-specific GPUObject class header & implementation. 9 years ago
  Lasse Öörni 2b259e85e0 Change Texture::SetData() to take a raw pointer instead of shared to match rest of the API and simplify script bindings. 9 years ago
  Lasse Öörni 3cb270060f Fix compile for OpenGL ES 2.0. 9 years ago
  reattiva 88d403b9b8 Added Texture2DArray. 9 years ago