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Коммит түүх

Эзэн SHA1 Мессеж Огноо
  Lasse Öörni 875ebcfef5 Disable rendertarget mipmaps on WebGL for now, as they appeared to not be working. 9 жил өмнө
  Lasse Öörni 1bb6d3d1ac Support for mipmapped rendertargets & automatic mip regeneration after rendering. Renderer allocated screen buffers are not mipmapped, but a manually created rendertarget texture will be (like regular textures), unless disabled by calling SetNumLevels(1). 9 жил өмнө
  Lasse Öörni 749c283fb7 Since it appears none of the APIs support sampling a multisampled cube texture, remove the autoresolve parameter and always set it true if multisampled for cube textures. Make it a warning (not error) to attempt no autoresolve for a 2D multisampled texture on Direct3D9. 9 жил өмнө
  Lasse Öörni 76911afe38 Fix D3D11 multisampled cube texture creation. 9 жил өмнө
  Lasse Öörni f07f3e8c91 OpenGL multisampled cube texture. 9 жил өмнө
  Lasse Öörni 46b9a90fb1 Remove API-specific Texture subclass headers and code duplication for loading & SetSize(). 9 жил өмнө
  Lasse Öörni 26342ce69e Remove code duplication from checking max. mip levels on OpenGL. 9 жил өмнө
  Lasse Öörni 1ba87dae4c Get rid of API-specific GPUObject class header & implementation. 9 жил өмнө
  Lasse Öörni 2b259e85e0 Change Texture::SetData() to take a raw pointer instead of shared to match rest of the API and simplify script bindings. 9 жил өмнө
  Lasse Öörni d9a295a595 Re-enable the unsigned/signed mismatch warning. Code cleanup. 9 жил өмнө
  Lasse Öörni 6538f3bb4a Use glReadPixels() workaround to get texture data from rendertargets on GLES. For regular textures this cannot be used. 9 жил өмнө
  Lasse Öörni 6b775d7537 Refactor rendertarget update handling, to ensure both always-update and manual-update respect the order of backbuffer views rendering first. Closes #1171. 10 жил өмнө
  urho3d-travis-ci c4f6f315ff Travis CI: bump copyright to 2016. 10 жил өмнө
  Ivan K ad2eb74d83 LOGERROR -> URHO3D_LOGERROR 10 жил өмнө
  Ivan K 3a7e7f058e LOGWARNING -> URHO3D_LOGWARNING 10 жил өмнө
  Ivan K db15f0358e PROFILE -> URHO3D_PROFILE 10 жил өмнө
  Ivan K 4bcbae61fe HANDLER -> URHO3D_HANDLER 10 жил өмнө
  JSandusky 9d4f4f9bd9 Correction of misuses of xml element in OGLTextureCube 10 жил өмнө
  JSandusky fc40614beb Loading cube images in OGL and D3D11. Scripting bindings for cube, array, and sRGB traits of image. 10 жил өмнө
  Yao Wei Tjong 姚伟忠 fa77a456f8 Reformat Urho3D source files to get rid of the indents on empty lines. 10 жил өмнө
  Lasse Öörni f4b5ead164 On D3D11 & OpenGL3, convert luminance & luminance-alpha textures to RGBA on upload. Revert RampGenerator & Spot/SpotWide texture changes to use RGB format. Closes #718. 10 жил өмнө
  Lasse Öörni bb2ebf7568 Bump copyright to 2015. 11 жил өмнө
  Yao Wei Tjong 姚伟忠 f719e3a429 Remove explicit inclusion of precompiled header file. 11 жил өмнө
  Yao Wei Tjong 姚伟忠 359efb2d37 Move the DebugNew.h from Urho3D/Container subdir to Urho3D subdir. 11 жил өмнө
  Yao Wei Tjong 姚伟忠 b0f96615d8 Further clean up on the include path for the Graphics sub-library. 11 жил өмнө
  Yao Wei Tjong 姚伟忠 0a2e601307 Change the include path for Precompiled header to fix MSVC build. 11 жил өмнө
  Yao Wei Tjong 姚伟忠 b51e419c88 Change impl. file to include the header file from corresponding subdir. 11 жил өмнө
  Yao Wei Tjong 姚伟忠 bcf7c94ec8 Rename Source/Engine to Source/Urho3D. 11 жил өмнө