Historia zmian

Autor SHA1 Wiadomość Data
  Lasse Öörni 88896fe805 Added GetCollidingBodies() function to RigidBody which returns collisions from last physics step. 13 lat temu
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. 13 lat temu
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 lat temu
  Lasse Öörni 3d4eb6bdc8 Event refactoring. Removed the concept of targeted events and a Node forwarding a targeted event to all components, which was used only for physics node collision events. Now the node will instead send the collision event, and it can be explicitly subscribed to. 13 lat temu
  Lasse Öörni 170ee77019 To avoid confusion when to use what, and as the performance is usually better, use only HashMap & HashSet instead of Map & Set. 13 lat temu
  Lasse Öörni 073347c950 AABB-test physics geometry before adding it to the debug renderer. 13 lat temu
  Lasse Öörni 63054db172 Fixed undefined behavior if rigid body was removed as response to the collision event. 13 lat temu
  Lasse Öörni 9f331e56db Changed Constraint API to specify the other body position / axis explicitly, and to specify limits as Vector2. 13 lat temu
  Lasse Öörni b01fc7b60b Added rigid body queries to PhysicsWorld. 13 lat temu
  Lasse Öörni b636b3a211 Keep track of constraints to release them properly before deleting the rigid body. 13 lat temu
  Lasse Öörni ef421ef32d Initial Bullet constraint implementation. 13 lat temu
  Lasse Öörni d8eb85b9b4 Added SphereCast function to PhysicsWorld. 13 lat temu
  Lasse Öörni 1a9dced05b Updated to AngelScript 2.23.1 WIP. 13 lat temu
  Lasse Öörni c710fb4ef6 Further optimization of network updates. Use a HashMap to store replicated and local nodes and components separately. Query depended on scene nodes only once per network frame, not per user. Cache the network attribute infos to Serializable. 13 lat temu
  Lasse Öörni 08ac95dbf7 Fixed continuous collision detection to work with the compound shape. 13 lat temu
  Lasse Öörni 58d7858839 Optimized storage of specific event senders. 13 lat temu
  Lasse Öörni 51c9160eae Removed CCD Radius parameter for now as continuous collision detection is not supported for all collision shapes. 13 lat temu
  Lasse Öörni 9ead094d5a Removed the physics world maximum timestep, as it is already governed by the Engine's minimum FPS. 13 lat temu
  Lasse Öörni 32fa940130 Handle world transform update of parented RigidBodies correctly. 13 lat temu
  Lasse Öörni e8974fae47 NinjaSnowWar single player mode fixed to work with Bullet physics. 13 lat temu
  Lasse Öörni 3bb70d065e Draw debug geometry for individual RigidBodies or CollisionShapes. 13 lat temu
  Lasse Öörni 187f179af6 Exposed missing physics enums to script. 13 lat temu
  Lasse Öörni 69a8f4f6e0 Added back collision events and physics raycasting. 13 lat temu
  Lasse Öörni 2c535ab11a Refactored back to using only CollisionShape component, which has an enum for the shape type. Restored the SetBox(), SetSphere() etc. API for CollisionShape. 13 lat temu
  Lasse Öörni 90f2a80612 Added heightfield & convex hull shapes. 13 lat temu
  Lasse Öörni 3e812ec1e0 Fixed physics update bug that caused physics framerate dependency and instability. 13 lat temu
  Lasse Öörni 70d95e7ae6 Added ConeShape & TriangleMeshShape. 13 lat temu
  Lasse Öörni 3d273cc15e Added more basic collision shapes. 13 lat temu
  Lasse Öörni ee3095e603 Added box collision shape. 13 lat temu
  Lasse Öörni 1841169cb2 Fixed missing CollisionGeometryData code. 13 lat temu