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Коммит түүх

Эзэн SHA1 Мессеж Огноо
  Lasse Öörni a8c622f330 Started work on GLES2 shadow mapping. 13 жил өмнө
  Lasse Öörni c3f75ee181 Removed alpha test, as it is deprecated in modern graphics API's. Instead implemented in the pixel shader. 13 жил өмнө
  Lasse Öörni 5a54a105fe Eliminated redundant rotation matrix calculations from updating shader parameters. 13 жил өмнө
  Lasse Öörni fbffe32fd8 Synchronized Direct3D renderer function signatures with OpenGL. 13 жил өмнө
  Lasse Öörni 78039db8b8 Fixed shader parameter group system for OpenGL renderer. 13 жил өмнө
  Lasse Öörni 6f55d9c24e Divided shader parameters into groups for less checking of whether individual parameters need update. 13 жил өмнө
  Lasse Öörni 8cdc6f69d2 Properly clean up event handlers referring to a deleted object. 13 жил өмнө
  Lasse Öörni 2c5a034bf5 Fixed includes. 13 жил өмнө
  Lasse Öörni a556679a42 Fixed crash caused by assigning Geometry shared ptr's in multiple threads. 13 жил өмнө
  Lasse Öörni 48190acfca Eliminated most virtual function calls from getting Drawable batches. 13 жил өмнө
  Lasse Öörni 31e027b354 Maximum amount of sorted instances can be configured in Renderer. By default 1000. 13 жил өмнө
  Lasse Öörni e6fe0d6cf0 Removed convenience GetWorldTransform() from Component to make it explicit that an indirection to the parent node is being made. 13 жил өмнө
  Lasse Öörni 132847926d Do not unnecessarily calculate batch sort key or choose shaders for instanced batches. 13 жил өмнө
  Lasse Öörni e1bd04e5dd Store batch groups into a HashMap for slightly better performance. 13 жил өмнө
  Lasse Öörni af7c5a53fb Renamed GetData() to Data() in the Math library. 14 жил өмнө
  Lasse Öörni 0b7e840a30 Restored fullscreen quad method for deferred screen clear for some FPS gain. 14 жил өмнө
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 жил өмнө
  Lasse Öörni f0951eed31 Simplified the FogParams shader parameter. 14 жил өмнө
  Lasse Öörni 7075513957 Cleaned up bloom shader code. 14 жил өмнө
  Lasse Öörni d76c21c4f2 Fixed postprocess rendertarget allocation divisor mode to use the viewport size, not the whole rendertarget. 14 жил өмнө
  Lasse Öörni 1f45d256f4 Time-based removal of unused occlusion and screen buffers. 14 жил өмнө
  Lasse Öörni 907c1670e3 Removed the G-buffer size restriction. A G-buffer matching the dimensions of the rendertarget will be allocated on demand. 14 жил өмнө
  Lasse Öörni 194e0f567c Fixed shader parameter overwrite with non-shadowed spot lights. 14 жил өмнө
  Lasse Öörni 7b293186cf Fixed point light shader parameter overwrite. 14 жил өмнө
  Lasse Öörni de2d2f58c9 Removed explicit HLSL register allocations to allow for defining more custom shader parameters. 14 жил өмнө
  Lasse Öörni 35c21f06d7 Removed the fallback shadow code, as GPUs that actually need it are also too low-performance to render shadows acceptably. 14 жил өмнө
  Lasse Öörni b9e62689f2 Freed up pixel shader uniforms. 14 жил өмнө
  Lasse Öörni dec13dac7a Draw render-to-texture views upside down on OpenGL so that they match the UV coordinates of regular textures. 14 жил өмнө
  Lasse Öörni c4e569879d Restored the optional lit base pass optimization, but with the limitation of no ambient gradient. 14 жил өмнө
  Lasse Öörni c27ab40f7f Check needed OpenGL extensions more carefully. 14 жил өмнө