Историја ревизија

Аутор SHA1 Порука Датум
  Lasse Öörni 5830f0e5d1 Convention change: prefer Enabled instead of Active where possible. пре 13 година
  Lasse Öörni b4599e046d Hardware sRGB texture support. OpenGL sRGB framebuffer writing implementation still missing. пре 13 година
  Lasse Öörni 1032a1db4b Cleaned up includes. пре 13 година
  Lasse Öörni 802530deb5 Use SetData() instead of locking the UI vertex buffer to simplify code. пре 13 година
  Lasse Öörni 895819e8d2 Removed use of the UIQuad intermediate structure. Instead construct vertex data directly. пре 13 година
  Lasse Öörni 5160610e25 Refactored freely rotating / scaling UIElements into a separate Sprite class; removed rotation from the base class as it would not work correctly with element hierarchies in most cases. пре 13 година
  Wei Tjong Yao d7f6b4d0b6 Enhanced UIElement to be able to set a default style file for later reference by children elements, added horizontal indentation feature, and added new E_LAYOUTUPDATED event. Enhanced ListView to better support hierarchy mode and added feature to show 'expansion triangle' in hierarchy mode. Fixed a bug in ScrollView to update view size correctly when resizing content element. Fixed a bug in Log's WriteRaw() method so it sends error message to stderr even in quite mode. Refactored Editor to take advantage of the enhancement. пре 13 година
  Lasse Öörni 9ef8625e33 Fixed BorderImage attributes (tiled, blendmode) missing from script API. пре 13 година
  Lasse Öörni 55f249e548 Automatically show compatible script object variables as ScriptInstance attributes and file-serialize them. пре 13 година
  Lasse Öörni da243eb31b Applied UI & editor related patch from weitjong. пре 13 година
  Lasse Öörni a40fead7dc Updated license for the new year. пре 13 година
  Lasse Öörni 7d8558a51f Applied massive patch from weitjong. пре 13 година
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. пре 13 година
  Lasse Öörni 053c1f3e6a Added convenience overloads for LoadLayout(). пре 13 година
  Lasse Öörni 4cef5395f5 Completed the UI element refactoring. Removed hardcoded SetStyle() functions which would read UI element attributes from XML. пре 13 година
  Lasse Öörni e586349114 Added UIElement::CreateChild(). пре 13 година
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. пре 13 година
  Lasse Öörni 481fbfa220 Added visible OS mouse cursor mode. When used with an external window, this is the only supported mode, as SDL does not control the cursor visibility of an external window. пре 13 година
  Lasse Öörni a77a685f4c Fixed warnings reported by Xcode. пре 13 година
  Lasse Öörni 4a463176ab Added joystick support. пре 13 година
  Lasse Öörni 153106519e Restored public locking API for vertex & index buffers. On OpenGL locking is always emulated using either shadow or scratch data. пре 13 година
  Lasse Öörni a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. пре 13 година
  Lasse Öörni 3e7882093a Disabled all stencil operations on OpenGL ES for now, as the OES packed depth stencil isn't tested for or used yet. пре 13 година
  Lasse Öörni 0706ae397f Touch input on Android. пре 13 година
  Lasse Öörni 9a4e69d5bc Removed fillmode, as it is deprecated on some APIs and not currently used in Urho3D. пре 13 година
  Lasse Öörni c3f75ee181 Removed alpha test, as it is deprecated in modern graphics API's. Instead implemented in the pixel shader. пре 13 година
  Lasse Öörni 78039db8b8 Fixed shader parameter group system for OpenGL renderer. пре 13 година
  Lasse Öörni 6f55d9c24e Divided shader parameters into groups for less checking of whether individual parameters need update. пре 13 година
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. пре 14 година
  Lasse Öörni f437a1ec04 Implemented OpenGL multisampled backbuffer resolve. пре 14 година