Geçmişin Kaydedilmesi

Yazar SHA1 Mesaj Tarih
  Lasse Öörni ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. 12 yıl önce
  Lasse Öörni 1fdf228359 Move the AngelScript API registration to the Script library and inverted the Script <-> Engine library dependency. 12 yıl önce
  Wei Tjong Yao 8d1c28bc3e Group components into categories. In the Editor app, dynamically create the menu structure based on the component categories. Added new GetCategory() method in Component class and exposed it to script. Reviewed and fixed as necessary the default attributes registration of Component's descendant classes. Removed 'Attenuation' and 'Panning' attributes from SoundSource3D as they are updated constantly in this class. Enhanced Context class to 'register' component category during the component factory registration. 12 yıl önce
  Wei Tjong Yao cddaa40080 Fixed ScriptInstance.cpp to compile under GCC and LLVM. Better Eclipse build environment setup. General code cleanup. During Editor startup, resets scene when loading requested scene from file specified by the parameter fails. 13 yıl önce
  Lasse Öörni a40fead7dc Updated license for the new year. 13 yıl önce
  Lasse Öörni 7d8558a51f Applied massive patch from weitjong. 13 yıl önce
  Lasse Öörni c7fe3c37bd Added sound listener component whose position is automatically taken into account by Audio subsystem. 13 yıl önce
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. 13 yıl önce
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 yıl önce
  Lasse Öörni 53e2198aa7 Use SDL also in Direct3D9 mode for consistent input handling. 13 yıl önce
  Lasse Öörni 4b12319ee0 Fixed SDL minimizing. Do not pause SDL audio as it may be bugged, instead mix silence into the audio stream. 13 yıl önce
  Lasse Öörni d3e302f197 Added possibility to remove subsystems in explicit order. 13 yıl önce
  Lasse Öörni 627d2c94d7 Switched from GLFW & PortAudio back to (modified) SDL 2.0. 13 yıl önce
  Lasse Öörni 9d15b80fc4 Audio::IsInterpolated() -> Audio::GetInterpolation(). 14 yıl önce
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 yıl önce
  Lasse Öörni 80656971de Removed SpinLock class. 14 yıl önce
  Lasse Öörni 313610c346 Fixed GCC build. Log amount of created worker threads. 14 yıl önce
  Lasse Öörni c8089b1687 Initial work queue & multithreading support. 14 yıl önce
  Lasse Öörni de67af8825 CoreData / Data reorganization. 14 yıl önce
  Lasse Öörni 456ecfd184 Added missing class documentation. 14 yıl önce
  Lasse Öörni 5b44c38d32 Code cleanup. Actually use the added Contains() & Find() functions. 14 yıl önce
  Lasse Öörni 7eed016fd8 Added more assertions. 14 yıl önce
  Lasse Öörni deb5455a0e Use own DirectSound code in Windows/Direct3D9 mode as PortAudio has tendency for stutter. 14 yıl önce
  Lasse Öörni 71603ae52e Initial kNet-based networking implementation. 14 yıl önce
  Lasse Öörni aa2491a7ac Moved SharedPtr & SharedArrayPtr to the Container library. 14 yıl önce
  Lasse Öörni 16aeec5c32 Re-enabled sound latency adjustment. 14 yıl önce
  Lasse Öörni 0d29d818ad Moved from SDL to GLFW & PortAudio. 14 yıl önce
  Lasse Öörni b90c1386be Removed unnecessary parentheses. 14 yıl önce
  Lasse Öörni fa80179bdf Fixed to compile and run on Ubuntu. 14 yıl önce
  Lasse Öörni 432f57b4b0 Use SDL 1.3 in OpenGL mode. 14 yıl önce