Commit historia

Upphovsman SHA1 Meddelande Datum
  Lasse Öörni a40fead7dc Updated license for the new year. 13 år sedan
  Lasse Öörni 7d8558a51f Applied massive patch from weitjong. 13 år sedan
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. 13 år sedan
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 år sedan
  Lasse Öörni e1a1c974e5 Initial iOS support. 13 år sedan
  Lasse Öörni 627d2c94d7 Switched from GLFW & PortAudio back to (modified) SDL 2.0. 13 år sedan
  Lasse Öörni 7ea084bc4b Added missing DebugNew.h includes. 13 år sedan
  Lasse Öörni 7ed9a4815d More complete multi-FBO implementation. 14 år sedan
  Lasse Öörni f83b968576 To reduce Linux / NVIDIA performance issues, use another FBO for shadow rendering. Commit FBO changes only at SetDepthStencil(). 14 år sedan
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 år sedan
  Lasse Öörni 69a78da8df Switched to GLFW 3.0. 14 år sedan
  Lasse Öörni 432f57b4b0 Use SDL 1.3 in OpenGL mode. 14 år sedan
  Lasse Öörni 3db2c154e5 Added forward rendering multisample support for OpenGL. 14 år sedan
  Lasse Öörni 5db24c8d02 Renamed OpenGL/Direct3D9 implemntation and shader directories. 14 år sedan