Histórico de Commits

Autor SHA1 Mensagem Data
  Lasse Öörni 6d852735b2 Removed the hacks to detect emulated mouse in NinjaSnowWar. há 12 anos atrás
  Lasse Öörni c37695b16a For consistency, emulate touch as mouse on all platforms (on Windows it is unavoidable.) há 12 anos atrás
  Lasse Öörni 5ad269e68c Reverted the addition of IsTouchEnabled() as on some platforms it is set dynamically on receiving the first touch. há 12 anos atrás
  Lasse Öörni 4c46fe72df Always delete CMakeLists directory also in the Windows CMake batch files to prevent using wrong toolchain. há 12 anos atrás
  Lasse Öörni ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. há 12 anos atrás
  Wei Tjong Yao e1a05e621c Simplified app exit code path. há 12 anos atrás
  Lasse Öörni a18ad2b45d Do not allow Input to directly close the rendering window and cause engine main loop termination. Instead send an event. Engine::SetAutoExit() controls whether to exit automatically as a response. há 12 anos atrás
  Lasse Öörni 14fc3cbe5c Fixed multiple instance SDL event handling. há 12 anos atrás
  Lasse Öörni b1ce162af1 React to window closed by setting Engine to exiting state. há 12 anos atrás
  Lasse Öörni 17d990098c Updated to new SDL 2.0. há 12 anos atrás
  Lasse Öörni ad0d869c51 Cleaned up commented out code. há 12 anos atrás
  Lasse Öörni 5830f0e5d1 Convention change: prefer Enabled instead of Active where possible. há 13 anos atrás
  Lasse Öörni da243eb31b Applied UI & editor related patch from weitjong. há 13 anos atrás
  Lasse Öörni a40fead7dc Updated license for the new year. há 13 anos atrás
  Lasse Öörni 7d8558a51f Applied massive patch from weitjong. há 13 anos atrás
  Lasse Öörni 5b6efb3281 Fixed erroneously recentering the mouse in visible mouse cursor mode, when new screen mode set. há 13 anos atrás
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. há 13 anos atrás
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. há 13 anos atrás
  Lasse Öörni 481fbfa220 Added visible OS mouse cursor mode. When used with an external window, this is the only supported mode, as SDL does not control the cursor visibility of an external window. há 13 anos atrás
  Lasse Öörni 170ee77019 To avoid confusion when to use what, and as the performance is usually better, use only HashMap & HashSet instead of Map & Set. há 13 anos atrás
  Lasse Öörni c9bdf9eb35 Added function to redetect joysticks. há 13 anos atrás
  Lasse Öörni c96f9e72dc Cleaned up joystick code. Automatically open the joystick when accessed. há 13 anos atrás
  Lasse Öörni 7d39dd0c58 Joystick events and joystick button pressed state. há 13 anos atrás
  Lasse Öörni 4a463176ab Added joystick support. há 13 anos atrás
  Lasse Öörni 5e986ed86d Cleaner way of handling GPU object restore on maximize. há 13 anos atrás
  Lasse Öörni fcbd3b493d Moved the data lost flag to GPUObject. há 13 anos atrás
  Lasse Öörni 2de9b0a6bd Send event when window minimized status changes. há 13 anos atrás
  Lasse Öörni 178b6e351e Added documentation on the application activation state and mobile devices. há 13 anos atrás
  Lasse Öörni e1a1c974e5 Initial iOS support. há 13 anos atrás
  Lasse Öörni 3411c5046c Require a click inside the window (again) to reacquire mouse. Otherwise there may be erratic movement on window title bar drag on OS X. há 13 anos atrás