История коммитов

Автор SHA1 Сообщение Дата
  Lasse Öörni 478a5af9d1 Allow defining depth bias for materials. 13 лет назад
  Lasse Öörni a989bb4879 Fixed drawing erroneous non-indexed geometry for BillboardSet after all billboards had expired. 13 лет назад
  Lasse Öörni 8c58f43ee8 Do not attempt to draw empty geometries. 13 лет назад
  Lasse Öörni d18baaff87 Reverted back to 4 sample shadow mapping on OpenGL ES, but limited directional light cascades to 2. 13 лет назад
  Lasse Öörni d101841daa Fixed shadow fade parameter. 13 лет назад
  Lasse Öörni d4b0f662e2 Further OpenGL ES shadow optimization. 13 лет назад
  Lasse Öörni 1410d331a1 Use 2 shadow samples maximum on Android & iOS. 13 лет назад
  Lasse Öörni 96bdad35a0 Updated to AngelScript 2.24.0a. 13 лет назад
  Lasse Öörni a2ee32c88f Improved front-to-back batch sorting: consider both state & distance. 13 лет назад
  Lasse Öörni e1a1c974e5 Initial iOS support. 13 лет назад
  Lasse Öörni 5d55c0959d Re-added the alpha masking hint to give priority to fully opaque materials. 13 лет назад
  Lasse Öörni 153106519e Restored public locking API for vertex & index buffers. On OpenGL locking is always emulated using either shadow or scratch data. 13 лет назад
  Lasse Öörni c009816bab Fixed comment. 13 лет назад
  Lasse Öörni a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. 13 лет назад
  Lasse Öörni a8c622f330 Started work on GLES2 shadow mapping. 13 лет назад
  Lasse Öörni c3f75ee181 Removed alpha test, as it is deprecated in modern graphics API's. Instead implemented in the pixel shader. 13 лет назад
  Lasse Öörni 5a54a105fe Eliminated redundant rotation matrix calculations from updating shader parameters. 13 лет назад
  Lasse Öörni fbffe32fd8 Synchronized Direct3D renderer function signatures with OpenGL. 13 лет назад
  Lasse Öörni 78039db8b8 Fixed shader parameter group system for OpenGL renderer. 13 лет назад
  Lasse Öörni 6f55d9c24e Divided shader parameters into groups for less checking of whether individual parameters need update. 13 лет назад
  Lasse Öörni 8cdc6f69d2 Properly clean up event handlers referring to a deleted object. 13 лет назад
  Lasse Öörni 2c5a034bf5 Fixed includes. 13 лет назад
  Lasse Öörni a556679a42 Fixed crash caused by assigning Geometry shared ptr's in multiple threads. 13 лет назад
  Lasse Öörni 48190acfca Eliminated most virtual function calls from getting Drawable batches. 13 лет назад
  Lasse Öörni 31e027b354 Maximum amount of sorted instances can be configured in Renderer. By default 1000. 13 лет назад
  Lasse Öörni e6fe0d6cf0 Removed convenience GetWorldTransform() from Component to make it explicit that an indirection to the parent node is being made. 13 лет назад
  Lasse Öörni 132847926d Do not unnecessarily calculate batch sort key or choose shaders for instanced batches. 13 лет назад
  Lasse Öörni e1bd04e5dd Store batch groups into a HashMap for slightly better performance. 13 лет назад
  Lasse Öörni af7c5a53fb Renamed GetData() to Data() in the Math library. 14 лет назад
  Lasse Öörni 0b7e840a30 Restored fullscreen quad method for deferred screen clear for some FPS gain. 14 лет назад