História revízii

Autor SHA1 Správa Dátum
  Lasse Öörni 5d55c0959d Re-added the alpha masking hint to give priority to fully opaque materials. 13 rokov pred
  Lasse Öörni c3f75ee181 Removed alpha test, as it is deprecated in modern graphics API's. Instead implemented in the pixel shader. 13 rokov pred
  Lasse Öörni 7ea084bc4b Added missing DebugNew.h includes. 13 rokov pred
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 rokov pred
  Lasse Öörni d34a73bfb9 Added full deferred rendering in addition to light pre-pass. 14 rokov pred
  Lasse Öörni 510c606b3d Removed the redundant GetString() functions from XMLElement. 14 rokov pred
  Lasse Öörni 95a8c8bfa7 Added overloads to Variant & XMLElement that take char pointers. 14 rokov pred
  Lasse Öörni c4e569879d Restored the optional lit base pass optimization, but with the limitation of no ambient gradient. 14 rokov pred
  Lasse Öörni f9bfd4948f Shader refactoring. 14 rokov pred
  Lasse Öörni b90ceaf4d1 Initial preparation for light pre-pass rendering. 14 rokov pred
  Lasse Öörni 7be9585861 Fixed erroneous use of local axis movement when more than one node selected. 14 rokov pred
  Lasse Öörni aec8534665 Fixed resource dump display. 14 rokov pred
  Lasse Öörni 589c0ee141 Expanded the lit base pass optimization to cover also the first spot or point light affecting a drawable. 14 rokov pred
  Lasse Öörni 80a6948b22 Large rendering architecture refactoring. 14 rokov pred
  Lasse Öörni fe495f6bcc Added deferred fallback mode, which renders the G-buffer in 2 passes. 14 rokov pred
  Lasse Öörni 80aee649df Re-enabled lit base pass optimization, with more careful checks to ensure proper rendering order. 14 rokov pred
  Lasse Öörni 40c8306691 Added triple buffering option. On OpenGL it is a no-op. 14 rokov pred
  Lasse Öörni f0ecda9785 Fixed numerical stability in Quaternion matrix constructor. 14 rokov pred
  Lasse Öörni af2b4311dc Function name unification and cleanup. ChildElement -> Child. RootElement -> Root. ScriptedChildren -> ChildrenWithScript. 14 rokov pred
  Lasse Öörni 9c9643508c Use GL_DEPTH_COMPONENT24 instead of the packed depth stencil for OpenGL deferred rendering depth buffer, because the packed format seems to be slower. 14 rokov pred
  Lasse Öörni 7da01092b6 Renamed ShaderProgram to ShaderVariation. 14 rokov pred
  Lasse Öörni 3ca3f84df9 Refactored shader loading. A binary format is now used instead of XML data. 14 rokov pred
  Lasse Öörni f3859c1ed7 Added documentation about containers. 14 rokov pred
  Lasse Öörni d69efd65f0 Container library fixes. 14 rokov pred
  Lasse Öörni 565de1ad02 Moved some of StringUtils functions to the String class. 14 rokov pred
  Lasse Öörni 7c45da5588 Import new code. 14 rokov pred