Sitoutushistoria

Tekijä SHA1 Viesti Päivämäärä
  Lasse Öörni 9cd0cbb200 Prevent taking screenshot when device is lost. 9 vuotta sitten
  Lasse Öörni b8e2df4373 Merge pull request #1298 from cosmy1/patch-9 9 vuotta sitten
  cosmy1 a6b9fb3f8b Use _WIN32 for code consistency 9 vuotta sitten
  reattiva 88d403b9b8 Added Texture2DArray. 9 vuotta sitten
  Yao Wei Tjong 姚伟忠 5bcd5e4b1d Merge SDL 2.0.4 10 vuotta sitten
  urho3d-travis-ci c4f6f315ff Travis CI: bump copyright to 2016. 10 vuotta sitten
  Lasse Öörni 6d2853d81d Add 32-bit integer object index attribute for custom instancing schemes. May not work on GLES2 as it's using attribute index 13. Not supported on D3D9. Closes #1108. 10 vuotta sitten
  Lasse Öörni 21f896fa49 Add possibility to set buffer type Variants as a shader parameter (will be interpreted as an array of floats.) 10 vuotta sitten
  Lasse Öörni 5acb70802c Re-enable OpenGL depth test in the beginning of frame in case of third party overlay programs such MSI Afterburner having modified it. Closes #1089. 10 vuotta sitten
  Ivan K 4b015f3c51 LOGERRORF -> URHO3D_LOGERRORF 10 vuotta sitten
  Ivan K c9a77c8d56 LOGDEBUGF -> URHO3D_LOGDEBUGF 10 vuotta sitten
  Ivan K ad2eb74d83 LOGERROR -> URHO3D_LOGERROR 10 vuotta sitten
  Ivan K 3a7e7f058e LOGWARNING -> URHO3D_LOGWARNING 10 vuotta sitten
  Ivan K d53fc4b94b LOGINFO -> URHO3D_LOGINFO 10 vuotta sitten
  Ivan K 0c3f67abfe LOGDEBUG -> URHO3D_LOGDEBUG 10 vuotta sitten
  Ivan K db15f0358e PROFILE -> URHO3D_PROFILE 10 vuotta sitten
  Lasse Öörni da81b99ca3 Do not return a resolution list containing 1x1 on Emscripten, rather return empty. Do not check fullscreen mode validity if the resolution list is empty. 10 vuotta sitten
  Jukka Jylänki fc0d427557 Add support for GPU hardware instancing on Emscripten. In WebGL 1 it is exposed by the ANGLE_instanced_arrays ( https://www.khronos.org/registry/webgl/extensions/ANGLE_instanced_arrays/ ) extension, and in WebGL 2, it is enabled in core. 10 vuotta sitten
  Yao Wei Tjong 姚伟忠 e1341f7261 Replace the usage of Emscripten define and include to follow its norm. 10 vuotta sitten
  Lasse Öörni b6ff82571a Remove glEnable & glDisable calls related to GL texture types, as they're not needed with GLSL shaders, which Urho3D uses always. Ensure that SetTextureForUpdate() also correctly unbinds the old texture type if it changes in the unit. Closes #922. 10 vuotta sitten
  Jukka Jylänki 78514da22e Add support for detecting ETC1 and PVRTC extensions in Emscripten/WebGL. 10 vuotta sitten
  Yao Wei Tjong 姚伟忠 fa77a456f8 Reformat Urho3D source files to get rid of the indents on empty lines. 10 vuotta sitten
  Lasse Öörni 1c4e6f43ff Added the AMD equivalent for NvOptimusEnablement. 10 vuotta sitten
  Yao Wei Tjong 姚伟忠 b1d6031673 Show root cause error from SDL when SDL fails to create main window. 10 vuotta sitten
  Lasse Öörni 4c9005785b Do not use float luminance formats, as they are deprecated on GL3. Instead return R16F & R32F formats (red channel only) to match Direct3D behavior. Closes #722. 10 vuotta sitten
  Yao Wei Tjong 姚伟忠 b2c2bb372b Attempt to suppress some of the compiler warnings from iOS 64bit build. 10 vuotta sitten
  Lasse Öörni 8ea3476479 Bind the backbuffer FBO before cleaning up frame buffers. 10 vuotta sitten
  Lasse Öörni dae17d375c Clean up OpenGL frame buffers when window size changes. 10 vuotta sitten
  Lasse Öörni 5c448d6e1d Support DXT1,3,5 on Emscripten. Simplify GL / GLES code path differences in OGLTexture.cpp. 10 vuotta sitten
  Lasse Öörni 2961166acb Graphics code cleanup. Remove the GraphicsFeatures event, as now the features can not change during runtime. Move all OpenGL extensions checks to CheckFeatureSupport(). Fix an AMD GLSL compilation bug, which caused buggy 4-sample shadows. 10 vuotta sitten