Lasse Öörni
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9cd0cbb200
Prevent taking screenshot when device is lost.
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9 vuotta sitten |
Lasse Öörni
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b8e2df4373
Merge pull request #1298 from cosmy1/patch-9
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9 vuotta sitten |
cosmy1
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a6b9fb3f8b
Use _WIN32 for code consistency
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9 vuotta sitten |
reattiva
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88d403b9b8
Added Texture2DArray.
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9 vuotta sitten |
Yao Wei Tjong 姚伟忠
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5bcd5e4b1d
Merge SDL 2.0.4
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10 vuotta sitten |
urho3d-travis-ci
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c4f6f315ff
Travis CI: bump copyright to 2016.
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10 vuotta sitten |
Lasse Öörni
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6d2853d81d
Add 32-bit integer object index attribute for custom instancing schemes. May not work on GLES2 as it's using attribute index 13. Not supported on D3D9. Closes #1108.
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10 vuotta sitten |
Lasse Öörni
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21f896fa49
Add possibility to set buffer type Variants as a shader parameter (will be interpreted as an array of floats.)
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10 vuotta sitten |
Lasse Öörni
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5acb70802c
Re-enable OpenGL depth test in the beginning of frame in case of third party overlay programs such MSI Afterburner having modified it. Closes #1089.
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10 vuotta sitten |
Ivan K
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4b015f3c51
LOGERRORF -> URHO3D_LOGERRORF
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10 vuotta sitten |
Ivan K
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c9a77c8d56
LOGDEBUGF -> URHO3D_LOGDEBUGF
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10 vuotta sitten |
Ivan K
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ad2eb74d83
LOGERROR -> URHO3D_LOGERROR
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10 vuotta sitten |
Ivan K
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3a7e7f058e
LOGWARNING -> URHO3D_LOGWARNING
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10 vuotta sitten |
Ivan K
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d53fc4b94b
LOGINFO -> URHO3D_LOGINFO
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10 vuotta sitten |
Ivan K
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0c3f67abfe
LOGDEBUG -> URHO3D_LOGDEBUG
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10 vuotta sitten |
Ivan K
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db15f0358e
PROFILE -> URHO3D_PROFILE
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10 vuotta sitten |
Lasse Öörni
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da81b99ca3
Do not return a resolution list containing 1x1 on Emscripten, rather return empty. Do not check fullscreen mode validity if the resolution list is empty.
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10 vuotta sitten |
Jukka Jylänki
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fc0d427557
Add support for GPU hardware instancing on Emscripten. In WebGL 1 it is exposed by the ANGLE_instanced_arrays ( https://www.khronos.org/registry/webgl/extensions/ANGLE_instanced_arrays/ ) extension, and in WebGL 2, it is enabled in core.
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10 vuotta sitten |
Yao Wei Tjong 姚伟忠
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e1341f7261
Replace the usage of Emscripten define and include to follow its norm.
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10 vuotta sitten |
Lasse Öörni
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b6ff82571a
Remove glEnable & glDisable calls related to GL texture types, as they're not needed with GLSL shaders, which Urho3D uses always. Ensure that SetTextureForUpdate() also correctly unbinds the old texture type if it changes in the unit. Closes #922.
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10 vuotta sitten |
Jukka Jylänki
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78514da22e
Add support for detecting ETC1 and PVRTC extensions in Emscripten/WebGL.
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10 vuotta sitten |
Yao Wei Tjong 姚伟忠
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fa77a456f8
Reformat Urho3D source files to get rid of the indents on empty lines.
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10 vuotta sitten |
Lasse Öörni
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1c4e6f43ff
Added the AMD equivalent for NvOptimusEnablement.
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10 vuotta sitten |
Yao Wei Tjong 姚伟忠
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b1d6031673
Show root cause error from SDL when SDL fails to create main window.
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10 vuotta sitten |
Lasse Öörni
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4c9005785b
Do not use float luminance formats, as they are deprecated on GL3. Instead return R16F & R32F formats (red channel only) to match Direct3D behavior. Closes #722.
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10 vuotta sitten |
Yao Wei Tjong 姚伟忠
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b2c2bb372b
Attempt to suppress some of the compiler warnings from iOS 64bit build.
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10 vuotta sitten |
Lasse Öörni
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8ea3476479
Bind the backbuffer FBO before cleaning up frame buffers.
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10 vuotta sitten |
Lasse Öörni
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dae17d375c
Clean up OpenGL frame buffers when window size changes.
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10 vuotta sitten |
Lasse Öörni
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5c448d6e1d
Support DXT1,3,5 on Emscripten. Simplify GL / GLES code path differences in OGLTexture.cpp.
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10 vuotta sitten |
Lasse Öörni
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2961166acb
Graphics code cleanup. Remove the GraphicsFeatures event, as now the features can not change during runtime. Move all OpenGL extensions checks to CheckFeatureSupport(). Fix an AMD GLSL compilation bug, which caused buggy 4-sample shadows.
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10 vuotta sitten |