Historie revizí

Autor SHA1 Zpráva Datum
  Lasse Öörni 720ff4c3b8 Fix GCC build. před 12 roky
  Lasse Öörni c20257cdf7 Merged the shaderData_ and worldTransform_ members of Batch & SourceBatch. The idea is that a batch can define multiple world transforms. For static geometry this means instance transforms. For skinned geometry they are bone transforms instead. před 12 roky
  Lasse Öörni c1e03c48db Combine octree update & reinsertion queuing. před 12 roky
  Lasse Öörni caf0994b8f Optimize vector/quaternion Normalize() to a no-op if already at unit length. Changed return value to void. před 12 roky
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. před 12 roky