История коммитов

Автор SHA1 Сообщение Дата
  Lasse Öörni fccdba09c6 Use pointers to cubemap direction vectors to fix static initialization order issues. Fixes point light shadow map on MinGW. 12 лет назад
  Lasse Öörni 9132ea611c Removed shadow bias adjustment according to shadow map resolution, as it causes the amount of "peter panning" to change. 12 лет назад
  Lasse Öörni 34df8b5e82 Fixed headless mode. 12 лет назад
  Wei Tjong Yao 2a4a089fc1 Detached component is considered as not enabled effectively regardless of its own enabled flag. Tweaked the 'expansion triangle' icon. 12 лет назад
  Lasse Öörni 5830f0e5d1 Convention change: prefer Enabled instead of Active where possible. 12 лет назад
  Lasse Öörni 9be174c473 Disabled Camera does not render. 12 лет назад
  Lasse Öörni af8825047a Started work on node/component enable & disable. 12 лет назад
  Lasse Öörni 6b6ab3da74 Fixed sRGB flag in renderpath RT definitions not being taken into account. 12 лет назад
  Lasse Öörni 74c01e7da5 Added compiled AngelScript bytecode support. 13 лет назад
  Lasse Öörni b2645460ef Refactored view queuing in Renderer. 13 лет назад
  Lasse Öörni da243eb31b Applied UI & editor related patch from weitjong. 13 лет назад
  Lasse Öörni 115a81c75a Fixed incorrect weak pointer manipulation (Drawable's cached Zone) from worker threads, which caused a memory leak. 13 лет назад
  Lasse Öörni 945085d975 Allow threaded work items with varying priorities. Default is immediate (maximum) priority as used by Octree & View. Optionally send events when threaded work items complete. 13 лет назад
  Lasse Öörni 55681dc55a Applied patch from weitjong. 13 лет назад
  Lasse Öörni 9d759300fe Added possibility to disable the litbase pass optimization in RenderPath, if an ambient-only pass is needed. 13 лет назад
  Lasse Öörni d733091eb2 Fixed viewport calculation for rendertargets defined in the render path. If a target uses the RT divisor mode, scale the viewport, otherwise use full texture size (eg. for the bloom intermediate textures) 13 лет назад
  Lasse Öörni 09b716f0b8 Added scripting interface for RenderPath. 13 лет назад
  Lasse Öörni 52bf1bbd37 Code cleanup. 13 лет назад
  Lasse Öörni c0d669ede3 Simplified renderpath depth stencil management, by ensuring that Renderer does not allocate multiple depth buffers of the same size. 13 лет назад
  Lasse Öörni 84a63bb90f Resolve multisampled backbuffer before the first viewport-reading renderpath command. 13 лет назад
  Lasse Öörni ffc3d433a1 If backbuffer is multisampled, use a screen buffer for deferred rendering. Note: this wastes performance, so it is better to disable multisampling instead. 13 лет назад
  Lasse Öörni 2a4fbcdf54 Removed the old postprocess system. Instead renderpath fragments can be appended. 13 лет назад
  Lasse Öörni a40fead7dc Updated license for the new year. 13 лет назад
  Lasse Öörni ffe65cf885 Transition to xml-defined rendering path. Pass names changed. Likely caused a large number of regressions to postprocessing, texture rendering & multisampling, which need to be sorted out. The renderpath feature also needs to be documented. 13 лет назад
  Lasse Öörni ec07e6c524 Started work toward renderpath programmability. 13 лет назад
  Lasse Öörni 2ae05de8ca Added elapsed time accumulation to Scene. 13 лет назад
  Lasse Öörni 7d8558a51f Applied massive patch from weitjong. 13 лет назад
  Lasse Öörni 7c61b098bf Fixed forward lit spotlight shadows on OpenGL. 13 лет назад
  Lasse Öörni 013e4dc833 Fixed camera viewmask not being used. 13 лет назад
  Lasse Öörni 2dd1c8b040 Moved UpdateGeometries() which actually performs animated model skinning into View::Render() to allow for custom animation control as a response to E_POSTRENDERUPDATE event. 13 лет назад