Lasse Öörni
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a1e2bc9bd3
Make shader cache location configurable, default "urho3d/shadercache" in app preferences, to avoid writing to write-protected installation directory by default. Instructions in porting notes to restore earlier behavior. ShaderCacheDir & PackageCacheDir parameters added to engine startup parameters. Fix GetResourceFileName() function to return the unmodified filename if it's absolute and exists. Remove unnecessary mutex lock from GetResourceFileName(). Remove some code duplication from Graphics class implementations. Closes #1610.
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9 年之前 |
Yao Wei Tjong 姚伟忠
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ffa3a4bfac
Revert back to use sprintf() function in the ResourceCache class.
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9 年之前 |
Yao Wei Tjong 姚伟忠
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b99f652892
Minor refactoring on the event profiler subsystem.
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9 年之前 |
urho3d-travis-ci
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c4f6f315ff
Travis CI: bump copyright to 2016.
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10 年之前 |
Yao Wei Tjong 姚伟忠
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22bd3de807
Refactor resource prefix path parameter to accept a list of paths.
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10 年之前 |
Yao Wei Tjong 姚伟忠
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d7bc2d6a0d
Move GetFileSizeString() to StringUtils.
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10 年之前 |
Lasse Öörni
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b616aa6272
Merge remote-tracking branch '1vanK/master'
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10 年之前 |
Lasse Öörni
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6f60ee7f48
Print memory use for all resources in ResourceCache::PrintMemoryUsage(). Change memory budget & use API to use unsigned long long (64bit). Expose GetFileSizeString() to script. Refactor Engine to use PrintMemoryUsage(). Match width of profiler and resource outputs. Rename Profiler::GetData() to Profiler::PrintData() to match the new ResourceCache function.
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10 年之前 |
JSandusky
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379a80f3f5
Remove ambiguity from ResourceCache mem use printing of lines
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10 年之前 |
JSandusky
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44aac796fb
Add resource memory usage display to DebugHud
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10 年之前 |
Ivan K
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ad2eb74d83
LOGERROR -> URHO3D_LOGERROR
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10 年之前 |
Ivan K
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d53fc4b94b
LOGINFO -> URHO3D_LOGINFO
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10 年之前 |
Ivan K
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0c3f67abfe
LOGDEBUG -> URHO3D_LOGDEBUG
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10 年之前 |
Ivan K
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db15f0358e
PROFILE -> URHO3D_PROFILE
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10 年之前 |
Ivan K
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4bcbae61fe
HANDLER -> URHO3D_HANDLER
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10 年之前 |
Lasse Öörni
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af7ed744f0
URHO3D_THREADING build option. Closes #939.
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10 年之前 |
Lasse Öörni
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03ed41ccb7
Store resource dependencies always, so that switching on resource autoreload in the middle of execution will work correctly. Closes #919.
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10 年之前 |
Lasse Öörni
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6b33ba60f9
Allow multiple resource routers in ResourceCache. Script subsystem installs its own resource router to allow loading compiled scripts (.asc) when the originals (.as) don't exist. Closes #864.
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10 年之前 |
Yao Wei Tjong 姚伟忠
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fa77a456f8
Reformat Urho3D source files to get rid of the indents on empty lines.
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10 年之前 |
Lasse Öörni
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15f338b3c0
Allow RenderPath to define cube map rendertargets. Allow RenderPath to refer to rendertargets created programmatically and stored as named manual resources.
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10 年之前 |
hdunderscore
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3ec8ecdfcf
Merge pull request #648 from friesencr/infinate_package
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11 年之前 |
hdunderscore
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9a9a79412e
Fixed a bug in ResourceCache->AddPackageFile(string) that was causing infinite loop.
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11 年之前 |
Lasse Öörni
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bb2ebf7568
Bump copyright to 2015.
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11 年之前 |
Yao Wei Tjong 姚伟忠
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f719e3a429
Remove explicit inclusion of precompiled header file.
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11 年之前 |
Yao Wei Tjong 姚伟忠
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359efb2d37
Move the DebugNew.h from Urho3D/Container subdir to Urho3D subdir.
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11 年之前 |
Yao Wei Tjong 姚伟忠
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0a2e601307
Change the include path for Precompiled header to fix MSVC build.
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11 年之前 |
Yao Wei Tjong 姚伟忠
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b51e419c88
Change impl. file to include the header file from corresponding subdir.
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11 年之前 |
Yao Wei Tjong 姚伟忠
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bcf7c94ec8
Rename Source/Engine to Source/Urho3D.
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11 年之前 |