Commit History

Author SHA1 Message Date
  Lasse Öörni a2ee32c88f Improved front-to-back batch sorting: consider both state & distance. 13 years ago
  Lasse Öörni f0263df91d Use a traditional color clear on OpenGL ES for better performance. 13 years ago
  Lasse Öörni 83fd09002e Fixed used vertex range check. 13 years ago
  Lasse Öörni 5d55c0959d Re-added the alpha masking hint to give priority to fully opaque materials. 13 years ago
  Lasse Öörni 153106519e Restored public locking API for vertex & index buffers. On OpenGL locking is always emulated using either shadow or scratch data. 13 years ago
  Lasse Öörni a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. 13 years ago
  Lasse Öörni 1d28db07a6 Fixed comment. 13 years ago
  Lasse Öörni 8fb76dde01 Reverted the matrix uniform transpose on desktop GL due to problems on OS X. 13 years ago
  Lasse Öörni 0706ae397f Touch input on Android. 13 years ago
  Lasse Öörni a8c622f330 Started work on GLES2 shadow mapping. 13 years ago
  Lasse Öörni 9a4e69d5bc Removed fillmode, as it is deprecated on some APIs and not currently used in Urho3D. 13 years ago
  Lasse Öörni c3f75ee181 Removed alpha test, as it is deprecated in modern graphics API's. Instead implemented in the pixel shader. 13 years ago
  Lasse Öörni 78039db8b8 Fixed shader parameter group system for OpenGL renderer. 13 years ago
  Lasse Öörni 6f55d9c24e Divided shader parameters into groups for less checking of whether individual parameters need update. 13 years ago
  Lasse Öörni 0c98c92182 Do not create a new directional light when drawing a fullscreen quad. 13 years ago
  Lasse Öörni a556679a42 Fixed crash caused by assigning Geometry shared ptr's in multiple threads. 13 years ago
  Lasse Öörni d62812df86 Comments cleanup and Batch refactoring. 13 years ago
  Lasse Öörni 48190acfca Eliminated most virtual function calls from getting Drawable batches. 13 years ago
  Lasse Öörni 31e027b354 Maximum amount of sorted instances can be configured in Renderer. By default 1000. 13 years ago
  Lasse Öörni e6fe0d6cf0 Removed convenience GetWorldTransform() from Component to make it explicit that an indirection to the parent node is being made. 13 years ago
  Lasse Öörni 132847926d Do not unnecessarily calculate batch sort key or choose shaders for instanced batches. 13 years ago
  Lasse Öörni ecdfec3e80 Small optimization to drawable collecting. 13 years ago
  Lasse Öörni 25fa4a2926 Optimized drawables' view space Z range calculation. 13 years ago
  Lasse Öörni b4330ccc46 Optimized CheckVisibilityWork. 13 years ago
  Lasse Öörni 092c6e5bb5 Correct the minimum Z if no geometries at all. 13 years ago
  Lasse Öörni 987a168d9e Optimized away unnecessary structures from View. 13 years ago
  Lasse Öörni dbbf2f3310 Do not use octree query to find zone. Instead mark the drawable's zone inconclusive (temporary) if necessary. 13 years ago
  Lasse Öörni 3bec77f823 More descriptive profiler block names. 13 years ago
  Lasse Öörni df4cd6214d Ensure existence of default material by dynamically creating it if necessary. 13 years ago
  Lasse Öörni 19f604d105 Removed unnecessary if statement. 13 years ago