Sitoutushistoria

Tekijä SHA1 Viesti Päivämäärä
  Lasse Öörni da243eb31b Applied UI & editor related patch from weitjong. 13 vuotta sitten
  Lasse Öörni a40fead7dc Updated license for the new year. 13 vuotta sitten
  Lasse Öörni 7d8558a51f Applied massive patch from weitjong. 13 vuotta sitten
  Lasse Öörni e0e9487721 Fixed undefined behaviour in Light on iOS/Android. Fixed unused variable issues. 13 vuotta sitten
  Lasse Öörni c7fe3c37bd Added sound listener component whose position is automatically taken into account by Audio subsystem. 13 vuotta sitten
  Lasse Öörni aeb5d9d281 Updated to AngelScript 2.25.0. 13 vuotta sitten
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. 13 vuotta sitten
  Lasse Öörni fa4e6ea827 To be consistent, removed the dependency of animation and terrain LOD from viewport pixel size, as the actual size of screen pixels can not be known. Now the LOD only depends on distance and scale. 13 vuotta sitten
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 vuotta sitten
  Lasse Öörni 478a5af9d1 Allow defining depth bias for materials. 13 vuotta sitten
  Lasse Öörni 874ec0a4ee Fixed decal restore on OpenGL context loss. 13 vuotta sitten
  Lasse Öörni c1a1740798 Added attributes to DecalSet for scene serialization. 13 vuotta sitten
  Lasse Öörni 06371a62ed Wrap decal around static geometry. 13 vuotta sitten
  Lasse Öörni 91c7374e28 Started work on decals. 13 vuotta sitten
  Lasse Öörni a77a685f4c Fixed warnings reported by Xcode. 13 vuotta sitten
  Lasse Öörni a4a31dd3eb Fixed lost vertex/index buffer data not being correctly reported. 13 vuotta sitten
  Lasse Öörni 7618da35b5 Fixed BillboardSet not restoring its index buffer on OpenGL. 13 vuotta sitten
  Lasse Öörni 153106519e Restored public locking API for vertex & index buffers. On OpenGL locking is always emulated using either shadow or scratch data. 13 vuotta sitten
  Lasse Öörni 2976340a79 Fixed relative billboard position on Direct3D. 13 vuotta sitten
  Lasse Öörni a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. 13 vuotta sitten
  Lasse Öörni 3e7882093a Disabled all stencil operations on OpenGL ES for now, as the OES packed depth stencil isn't tested for or used yet. 13 vuotta sitten
  Lasse Öörni 2c5a034bf5 Fixed includes. 13 vuotta sitten
  Lasse Öörni a556679a42 Fixed crash caused by assigning Geometry shared ptr's in multiple threads. 13 vuotta sitten
  Lasse Öörni 48190acfca Eliminated most virtual function calls from getting Drawable batches. 13 vuotta sitten
  Lasse Öörni e6fe0d6cf0 Removed convenience GetWorldTransform() from Component to make it explicit that an indirection to the parent node is being made. 13 vuotta sitten
  Lasse Öörni 7a06dc73e5 Avoid Component::GetWorldTransform() and related functions where possible to avoid extra indirection and function call. 13 vuotta sitten
  Lasse Öörni 50653416da Reverted earlier shadow split refactoring due to unnecessary shadowcasters being rendered. 13 vuotta sitten
  Lasse Öörni 91f6f87472 Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate(). 13 vuotta sitten
  Lasse Öörni 1a9dced05b Updated to AngelScript 2.23.1 WIP. 13 vuotta sitten
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 vuotta sitten