История коммитов

Автор SHA1 Сообщение Дата
  Lasse Öörni f9be80a4eb Fixed D3D build. 13 лет назад
  Lasse Öörni c3f75ee181 Removed alpha test, as it is deprecated in modern graphics API's. Instead implemented in the pixel shader. 13 лет назад
  Lasse Öörni fbffe32fd8 Synchronized Direct3D renderer function signatures with OpenGL. 13 лет назад
  Lasse Öörni 6f55d9c24e Divided shader parameters into groups for less checking of whether individual parameters need update. 13 лет назад
  Lasse Öörni b636b3a211 Keep track of constraints to release them properly before deleting the rigid body. 13 лет назад
  Lasse Öörni 48190acfca Eliminated most virtual function calls from getting Drawable batches. 13 лет назад
  Lasse Öörni 45243975c1 Removed "BeginRendering" profiling block where no significant work is done. Renamed "EndRendering" block to "Present." 13 лет назад
  Lasse Öörni 481468e2a0 Replaced further Win32 API calls with Unicode variants. 14 лет назад
  Lasse Öörni 911f9e4c5b Removed the "flush GPU" feature as it was causing erratic timing. The downside is increased input lag when vsync is on. 14 лет назад
  Lasse Öörni 8a3ba37761 Fixed window title bug. 14 лет назад
  Lasse Öörni fd1c3385ca Do not define UNICODE, as GLFW assumes multi-char mode. Rather call the wide char Windows functions explicitly. 14 лет назад
  Lasse Öörni bedf357c90 Added WString class. 14 лет назад
  Lasse Öörni 832ad7ebb0 Code cleanup. 14 лет назад
  Lasse Öörni af7c5a53fb Renamed GetData() to Data() in the Math library. 14 лет назад
  Lasse Öörni 5dbf2b81f9 Added error logging for resource hash collision. 14 лет назад
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 лет назад
  Lasse Öörni 9e871c1987 Removed automatic viewport reset on setting rendertarget to eliminate redundant API calls. However Graphics::ResetRenderTargets() resets the viewport. 14 лет назад
  Lasse Öörni 4a2e1b4456 Cleaned up deferred rendering viewport clear code. 14 лет назад
  Lasse Öörni d34a73bfb9 Added full deferred rendering in addition to light pre-pass. 14 лет назад
  Lasse Öörni 3be676f08c Added stencil write mask support. 14 лет назад
  Lasse Öörni f437a1ec04 Implemented OpenGL multisampled backbuffer resolve. 14 лет назад
  Lasse Öörni 5541fc9d87 Resolve multisampled backbuffer for postprocessing. Not yet implemented on OpenGL. 14 лет назад
  Lasse Öörni 4c581e39f3 Modified Profiler to output milliseconds also for total accumulated data. 14 лет назад
  Lasse Öörni 75096fe6f9 Refactored screen-size rendertarget allocation in preparation for postprocessing. 14 лет назад
  Lasse Öörni cc97e7650e On Direct3D9, return the INTZ format from GetDepthStencilFormat() if supported. 14 лет назад
  Lasse Öörni 80345e3e30 Shader parameter code cleanup. 14 лет назад
  Lasse Öörni 7b293186cf Fixed point light shader parameter overwrite. 14 лет назад
  Lasse Öörni de2d2f58c9 Removed explicit HLSL register allocations to allow for defining more custom shader parameters. 14 лет назад
  Lasse Öörni a3c6e580c3 Added Graphics::GetFloatFormat(). 14 лет назад
  Lasse Öörni 35c21f06d7 Removed the fallback shadow code, as GPUs that actually need it are also too low-performance to render shadows acceptably. 14 лет назад