História revízii

Autor SHA1 Správa Dátum
  Lasse Öörni 5640824c9a Fixed Camera not properly notified of node transform changes. 13 rokov pred
  Lasse Öörni 91f6f87472 Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate(). 13 rokov pred
  Lasse Öörni 1a9dced05b Updated to AngelScript 2.23.1 WIP. 13 rokov pred
  Lasse Öörni 66a860144a Added separate Equals() function to Vector & Quaternion classes to perform comparison with epsilon. Equality operator does not use epsilon. This optimizes network sync somewhat. 13 rokov pred
  Lasse Öörni 8455ba5ce0 Adjusted attribute order in editor. 13 rokov pred
  Lasse Öörni 32fa940130 Handle world transform update of parented RigidBodies correctly. 13 rokov pred
  Lasse Öörni e8974fae47 NinjaSnowWar single player mode fixed to work with Bullet physics. 13 rokov pred
  Lasse Öörni 3bb70d065e Draw debug geometry for individual RigidBodies or CollisionShapes. 13 rokov pred
  Lasse Öörni 187f179af6 Exposed missing physics enums to script. 13 rokov pred
  Lasse Öörni 402bf1f59e Fixed possible incorrect cylinder shape size assignment. 13 rokov pred
  Lasse Öörni 2c535ab11a Refactored back to using only CollisionShape component, which has an enum for the shape type. Restored the SetBox(), SetSphere() etc. API for CollisionShape. 13 rokov pred
  Lasse Öörni 90f2a80612 Added heightfield & convex hull shapes. 13 rokov pred
  Lasse Öörni 731dc2d6ca Optimized collision shape update to not recreate the whole compound shape every time something changes. 13 rokov pred
  Lasse Öörni 70d95e7ae6 Added ConeShape & TriangleMeshShape. 13 rokov pred
  Lasse Öörni 3d273cc15e Added more basic collision shapes. 13 rokov pred
  Lasse Öörni 567375b7a0 Use Bullet local scaling instead of recreating the collision shape when node scale changes. 13 rokov pred
  Lasse Öörni ee3095e603 Added box collision shape. 13 rokov pred
  Lasse Öörni 1841169cb2 Fixed missing CollisionGeometryData code. 13 rokov pred
  Lasse Öörni 8edf0240a1 Migration to Bullet physics underway. Most of physics functionality & examples broken for now. 13 rokov pred
  Lasse Öörni a85817a355 Reverted to joint world space positioning for reliability. 13 rokov pred
  Lasse Öörni 26e2ebca26 Fixed enemy motion bugs in networked NinjaSnowWar. 14 rokov pred
  Lasse Öörni af7c5a53fb Renamed GetData() to Data() in the Math library. 14 rokov pred
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 rokov pred
  Lasse Öörni c8089b1687 Initial work queue & multithreading support. 14 rokov pred
  Lasse Öörni 9d077e78a8 Code cleanup. 14 rokov pred
  Lasse Öörni a32f0f1c26 Fixed rotation of the axes model. 14 rokov pred
  Lasse Öörni 4c03639fed Explicitly register CollisionShapes to the physics world to avoid a recursive scene query when drawing physics debug geometry. 14 rokov pred
  Lasse Öörni 26618f0705 Further optimization of physics trimesh debug geometry drawing. 14 rokov pred
  Lasse Öörni 80a6948b22 Large rendering architecture refactoring. 14 rokov pred
  Lasse Öörni b6e09d2655 Renamed FinishUpdate() to ApplyAttributes() to be more descriptive, and to not confuse with frame updates. 14 rokov pred