Commit History

Author SHA1 Message Date
  urho3d-travis-ci ac9c16b943 Travis CI: API documentation update at 2014-01-18 19:04:40 UTC. 12 years ago
  urho3d-travis-ci fafde877a9 Travis CI: API documentation update at 2014-01-17 18:15:15 UTC. 12 years ago
  urho3d-travis-ci de2165fc15 Travis CI: API documentation update at 2014-01-16 14:11:42 UTC. 12 years ago
  urho3d-travis-ci 5fe310f9b6 Travis CI: API documentation update at 2014-01-15 20:49:20 UTC. 12 years ago
  urho3d-travis-ci 0af251dfc9 Travis CI: API documentation update at 2014-01-12 12:44:17 UTC. 12 years ago
  urho3d-travis-ci 5670681373 Travis CI: API documentation update at 2014-01-05 23:24:56 UTC. 12 years ago
  urho3d-travis-ci 788b9faf21 Travis CI: API documentation update at 2014-01-05 05:32:55 UTC. 12 years ago
  Lasse Öörni 7f061206dc Add the byKey parameter to script bindings of SetFocusElement(). 12 years ago
  Lasse Öörni 668772bb50 Added PhysicsWorld::RemoveCachedGeometry() function to manually invalidate cached collision geometry of a changed model. Added watching for CollisionShape model live reload. Removed internal but public functions from the Lua physics API. 12 years ago
  urho3d-travis-ci 776e775012 Travis CI: API documentation update at 2014-01-02 14:33:45 UTC. 12 years ago
  urho3d-travis-ci 34f4c16446 Travis CI: API documentation update at 2014-01-01 18:51:07 UTC. 12 years ago
  urho3d-travis-ci 0c6c107935 Travis CI: API documentation update at 2014-01-01 10:34:53 UTC. 12 years ago
  Lasse Öörni 358d9c2849 Added default tooltip delay to UI, which will be used if the tooltip's own delay is zero. Use seconds for tooltip delay to match eg. the doubleclick interval. Removed layout from the editor's tooltip root element to prevent it resizing in unwanted fashion. 12 years ago
  Lasse Öörni 5b8f5e290b Normalize name of tooltip class to ToolTip to match the filename. 12 years ago
  Lasse Öörni b6d5fa48b5 Update documentation. 12 years ago
  Lasse Öörni 8b8790e481 Added option to import non-skinning bones in AssetImporter. Closes #82. 12 years ago
  Lasse Öörni 86932c9f0e Exposed missing scene binary load/save & node instantiation to Lua. To use instantiation, call eg. scene:InstantiateXML(fileSystem:GetProgramDir().."Data/Objects/Ninja.xml", Vector3(0, 0, 0), Quaternion()); 12 years ago
  Alex Parlett 3166f1874d Changed adding Resource and Package files to be able to specify the location in the Vector for search priority when calling GetFile or GetResource 12 years ago
  Lasse Öörni cb45be26ef Added AngelScript & Lua property accessors for the XMLElement's value. 12 years ago
  Lasse Öörni 0d7d4826e5 Add pixel & time threshold for sending a drag begin UI event. Closes #65. Removed code duplication between mouse & touch hover. 12 years ago
  Lasse Öörni 7e542be196 Added Save function to ParticleEmitter, which dumps the parameters as XML. Added menu items to editor to load/save ParticleEmitter parameters. Closes #51. 12 years ago
  Lasse Öörni a37ea5bb6e Added inner and outer angle parameters to SoundSource3D, which makes it possible to do cone-like directional sounds. Fixed sound attenuation if near and far distance are the same. Closes #49. 12 years ago
  Lasse Öörni aa0f72cf65 Added world position & normal to RayQueryResult. 12 years ago
  Lasse Öörni a022430876 Added Random() & RandomInt() script functions with min & max range parameters. Similar to the RandomInt(range) overload, in RandomInt(min, max) the max value is exclusive. Note that the corresponding C++ functions are simply called Random for both int and float versions. Closes #48. 12 years ago
  Lasse Öörni f02650d10e Add int versions of Max, Min & Clamp to the AngelScript API. 12 years ago
  Lasse Öörni 0fe2469957 Improved resource unloading. Make it possible to unload all resource types by partial name at once. Editor unloads unnecessary resources after scene load or clear. Add weak ref check to all resource unloading to avoid shader programs being left without their parent shader. 12 years ago
  Lasse Öörni 35b59e897f Allow setting AnimationState bone weights recursively. Added GetAnimationState() to public API of AnimationController. 12 years ago
  Lasse Öörni ee0e3aa663 Removed the mechanism of binary-serializing resource name hashes instead of resource names. This is to allow correct resource loading from binary scene files on platforms that cannot iterate the resources in the application installation (eg. Android). This also affects networking, downside is increased network payload size when resource attributes are transferred. All binary scenes saved with old Urho versions are also invalidated. 12 years ago
  Yao Wei Tjong 姚伟忠 596aa3eac6 Fix AngelScriptAPI.h header generation. 12 years ago
  Lasse Öörni 3168019a5f Updated to AngelScript 2.28.0. Added dictionary addon from AngelScript SDK. Closes #46. 12 years ago