Commit History

Author SHA1 Message Date
  Lasse Öörni ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. 12 years ago
  Wei Tjong Yao 96fd774edc Changed SystemRun() to return the actual exit code returned by subprocess. Added error log when failed to open file externally. 12 years ago
  Wei Tjong Yao 5d0641bdf5 Implemented SystemOpen() method for Linux platform. The implementation relies on xdg-open from xdg-utils package which should be pre-installed by default in mainstream Linux distros like Fedora, Ubuntu, Mint. 12 years ago
  Lasse Öörni 6e90c6ea13 Fixed bug in win32 ScanDir implementation, which did not scan subdirs if filter was not *.*. 12 years ago
  Lasse Öörni a40fead7dc Updated license for the new year. 13 years ago
  Lasse Öörni 7d8558a51f Applied massive patch from weitjong. 13 years ago
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. 13 years ago
  Lasse Öörni 160e6b0c14 Fixed not being able to enter the root directory with FileSelector. 13 years ago
  Lasse Öörni 7c7e63f4ff Added fixes for compiling with MinGW. 13 years ago
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 years ago
  Lasse Öörni 3b67320a49 Added animation trigger event system. 13 years ago
  Lasse Öörni a77a685f4c Fixed warnings reported by Xcode. 13 years ago
  Lasse Öörni 5507b006be Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders. 13 years ago
  Lasse Öörni e1a1c974e5 Initial iOS support. 13 years ago
  Lasse Öörni 0706ae397f Touch input on Android. 13 years ago
  Lasse Öörni 92facb3c3b Added Android asset support and basic build instructions. 13 years ago
  Lasse Öörni 65378ee15b Fixed Android linking & startup issues. 13 years ago
  Lasse Öörni c48f640a18 Changed several structures to HashMap / HashSet for better performance. 13 years ago
  Lasse Öörni 51eec4e987 Marked todo's into the IO library. 14 years ago
  Lasse Öörni fd1c3385ca Do not define UNICODE, as GLFW assumes multi-char mode. Rather call the wide char Windows functions explicitly. 14 years ago
  Lasse Öörni 0a3b1564d1 Further Unicode fixes. 14 years ago
  Lasse Öörni 2263abbbcf Path handling fixes. 14 years ago
  Lasse Öörni bedf357c90 Added WString class. 14 years ago
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 years ago
  Lasse Öörni ab35cefde9 Use static strings for often needed element & attribute names in XML serialization to reduce redundant string object construction and dynamic memory allocation. 14 years ago
  Lasse Öörni 90596a064a Use a memory pool in OGLGraphics for discard lock buffers. 14 years ago
  Lasse Öörni 275391a561 Fixed SplitPath() getting confused by ./ character sequence. 14 years ago
  Lasse Öörni 861091d375 Fixed performance problems caused by offscreen UI elements being queued for rendering unnecessarily. Fixed missing file extension filtering on Unix. Added String::StartsWith() & String::EndsWith() functions. 14 years ago
  Lasse Öörni 7083ed9c69 Removed debug print. 14 years ago
  Lasse Öörni d94b865fce Reverted the change to not support fallback data mode in index & vertex buffers, as it broke AssetImporter. 14 years ago