Historial de Commits

Autor SHA1 Mensaje Fecha
  Lasse Öörni 855fefe74c Applied Bullet internal edge patch from amadeus_osa. hace 12 años
  Lasse Öörni 633378312b Added missing CollisionShape::SetStaticPlane() function. hace 12 años
  Lasse Öörni 63e4ff5b4b Allow to query rigid body's center of mass. hace 12 años
  Lasse Öörni 5feb2f9527 Calculate proper center of mass shift for rigid body. This makes eg. ragdolls work better. hace 12 años
  Lasse Öörni 7397399c7c Allow defining draw range without an index buffer if raw index data has been defined. Note: the validity of the draw range cannot be checked in that case. hace 12 años
  Lasse Öörni 4e618bb80e Subclass SDLActivity so that the package name in SDL JNI code does not need to be changed. hace 12 años
  Lasse Öörni b8270df90b Added error logging for cases of components in detached nodes trying to find Octree or PhysicsWorld, or subscribing to update events. hace 12 años
  Lasse Öörni 1d2fec862c Applied CustomGeometry convex hull collision patch from Pete Leigh, with added serialization support. hace 12 años
  Lasse Öörni c0dbf7f545 Generalized the factory category for all objects. hace 12 años
  Lasse Öörni 2afdf2675a Fixed Windows build. hace 12 años
  Wei Tjong Yao 8d1c28bc3e Group components into categories. In the Editor app, dynamically create the menu structure based on the component categories. Added new GetCategory() method in Component class and exposed it to script. Reviewed and fixed as necessary the default attributes registration of Component's descendant classes. Removed 'Attenuation' and 'Panning' attributes from SoundSource3D as they are updated constantly in this class. Enhanced Context class to 'register' component category during the component factory registration. hace 12 años
  Lasse Öörni 606d374936 Added GetWorldBoundingBox() to CollisionShape. hace 12 años
  Lasse Öörni 56a7f36a0c Store the indices of a physics convex hull in preparation to using it for navigation data. hace 12 años
  Lasse Öörni d35f3b5035 Removed duplicate error message from ScriptCompiler when script compilation fails. hace 12 años
  Lasse Öörni e037de8c74 Added Enable/Disable flag for RigidBody. hace 12 años
  Lasse Öörni 5a6ff56b1e Added Enable flag to CollisionShape & Constraint (RigidBody still missing.) hace 12 años
  Wei Tjong Yao cddaa40080 Fixed ScriptInstance.cpp to compile under GCC and LLVM. Better Eclipse build environment setup. General code cleanup. During Editor startup, resets scene when loading requested scene from file specified by the parameter fails. hace 13 años
  Lasse Öörni 20619d01b1 Converted Log into a monostate to allow logging without a Context pointer. hace 13 años
  Lasse Öörni 9964055dda Applied physics patch from Magic.Lixin. hace 13 años
  Lasse Öörni 3dc3c836a6 Applied patch from weitjong, which improves OSX/iOS build, and removes dead code. hace 13 años
  Lasse Öörni aa1c2b8605 Added warning for creating any of the physics components into the root scene node, as that is unsupported and may not eg. reload properly. hace 13 años
  Lasse Öörni 9d82a32c9e Added constraint & collision shape type "none" as default value to avoid unnecessary creation of shapes on scene load, before proper attribute values are deserialized. Do not create shape/constraint in OnNodeSet(), as the type is always "none" at that time. hace 13 años
  Lasse Öörni a40fead7dc Updated license for the new year. hace 13 años
  Lasse Öörni 7d8558a51f Applied massive patch from weitjong. hace 13 años
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. hace 13 años
  Lasse Öörni aa237fd45a Added threaded update check to Zone & CollisionShape, as they do potentially non-threadsafe operations during OnMarkedDirty(). hace 13 años
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. hace 13 años
  Lasse Öörni ee9809fade Added warning message when triangle mesh or convex hull generation fails due to missing CPU-side (shadowed) geometry data. hace 13 años
  Lasse Öörni 170ee77019 To avoid confusion when to use what, and as the performance is usually better, use only HashMap & HashSet instead of Map & Set. hace 13 años
  Lasse Öörni 42b9cbc158 Cleaned up terrain code. hace 13 años