Lasse Öörni
|
af7ed744f0
URHO3D_THREADING build option. Closes #939.
|
10 年之前 |
Lasse Öörni
|
bcd2991fa2
Make Octree::Raycast() possible to call from worker threads. This doesn't necessarily mean that it's safe to do so, unless you make sure you're not modifying the scene in the main thread at the same time.
|
10 年之前 |
Yao Wei Tjong 姚伟忠
|
fa77a456f8
Reformat Urho3D source files to get rid of the indents on empty lines.
|
10 年之前 |
Lasse Öörni
|
ddb9362ef4
Added possibility to new a ParticleEffect from Lua, and exposed missing functions. Fixed crash if ParticleEffect has no color frames. Closes #689.
|
10 年之前 |
Lasse Öörni
|
3ca9b7d499
Add WorkQueue functions to remove items (single or multiple) before being assigned to worker threads. Closes #690.
|
10 年之前 |
Lasse Öörni
|
bb2ebf7568
Bump copyright to 2015.
|
11 年之前 |
Yao Wei Tjong 姚伟忠
|
f719e3a429
Remove explicit inclusion of precompiled header file.
|
11 年之前 |
Yao Wei Tjong 姚伟忠
|
0a2e601307
Change the include path for Precompiled header to fix MSVC build.
|
11 年之前 |
Yao Wei Tjong 姚伟忠
|
b51e419c88
Change impl. file to include the header file from corresponding subdir.
|
11 年之前 |
Yao Wei Tjong 姚伟忠
|
bcf7c94ec8
Rename Source/Engine to Source/Urho3D.
|
11 年之前 |