Lasse Öörni
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af8825047a
Started work on node/component enable & disable.
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12 years ago |
Lasse Öörni
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a40fead7dc
Updated license for the new year.
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13 years ago |
Lasse Öörni
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7d8558a51f
Applied massive patch from weitjong.
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13 years ago |
Lasse Öörni
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88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
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13 years ago |
Lasse Öörni
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 years ago |
Lasse Öörni
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504ffaa93d
Code cleanup.
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13 years ago |
Lasse Öörni
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ee39c40667
Fixed crash when point light shadow query was incorrectly threaded.
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13 years ago |
Lasse Öörni
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0380c2d403
Moved a compare outside the OctreeQuery inner loop.
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13 years ago |
Lasse Öörni
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2bde036977
Moved drawable iteration inside the OctreeQuery virtual function.
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13 years ago |
Lasse Öörni
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0937a62115
Octree query micro-optimizations.
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13 years ago |
Lasse Öörni
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7ea084bc4b
Added missing DebugNew.h includes.
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13 years ago |
Lasse Öörni
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265d59dfb0
Use occlusion for coarse culling of octants before testing drawable occlusion in worker threads.
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13 years ago |
Lasse Öörni
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6c1536627e
Refactor of the OctreeQuery class. Use a separate subclass for shadowcaster-only queries.
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13 years ago |
Lasse Öörni
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 years ago |
Lasse Öörni
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b204b2031d
Removed directional light shadowcaster occlusion for potentially taking much CPU time for relatively little gain, and/or being inaccurate.
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14 years ago |
Lasse Öörni
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0ea42a9762
Removed counterproductive frustum side masking from culling tests.
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14 years ago |
Lasse Öörni
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7c45da5588
Import new code.
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14 years ago |