Commit History

Author SHA1 Message Date
  Lasse Öörni af8825047a Started work on node/component enable & disable. 12 years ago
  Lasse Öörni a40fead7dc Updated license for the new year. 13 years ago
  Lasse Öörni 7d8558a51f Applied massive patch from weitjong. 13 years ago
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. 13 years ago
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 years ago
  Lasse Öörni 504ffaa93d Code cleanup. 13 years ago
  Lasse Öörni ee39c40667 Fixed crash when point light shadow query was incorrectly threaded. 13 years ago
  Lasse Öörni 0380c2d403 Moved a compare outside the OctreeQuery inner loop. 13 years ago
  Lasse Öörni 2bde036977 Moved drawable iteration inside the OctreeQuery virtual function. 13 years ago
  Lasse Öörni 0937a62115 Octree query micro-optimizations. 13 years ago
  Lasse Öörni 7ea084bc4b Added missing DebugNew.h includes. 13 years ago
  Lasse Öörni 265d59dfb0 Use occlusion for coarse culling of octants before testing drawable occlusion in worker threads. 13 years ago
  Lasse Öörni 6c1536627e Refactor of the OctreeQuery class. Use a separate subclass for shadowcaster-only queries. 13 years ago
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 years ago
  Lasse Öörni b204b2031d Removed directional light shadowcaster occlusion for potentially taking much CPU time for relatively little gain, and/or being inaccurate. 14 years ago
  Lasse Öörni 0ea42a9762 Removed counterproductive frustum side masking from culling tests. 14 years ago
  Lasse Öörni 7c45da5588 Import new code. 14 years ago