Commit History

Author SHA1 Message Date
  Lasse Öörni af8825047a Started work on node/component enable & disable. 12 years ago
  Lasse Öörni 6b6ab3da74 Fixed sRGB flag in renderpath RT definitions not being taken into account. 12 years ago
  Lasse Öörni 74c01e7da5 Added compiled AngelScript bytecode support. 12 years ago
  Lasse Öörni b2645460ef Refactored view queuing in Renderer. 12 years ago
  Lasse Öörni da243eb31b Applied UI & editor related patch from weitjong. 12 years ago
  Lasse Öörni 115a81c75a Fixed incorrect weak pointer manipulation (Drawable's cached Zone) from worker threads, which caused a memory leak. 13 years ago
  Lasse Öörni 945085d975 Allow threaded work items with varying priorities. Default is immediate (maximum) priority as used by Octree & View. Optionally send events when threaded work items complete. 13 years ago
  Lasse Öörni 55681dc55a Applied patch from weitjong. 13 years ago
  Lasse Öörni 9d759300fe Added possibility to disable the litbase pass optimization in RenderPath, if an ambient-only pass is needed. 13 years ago
  Lasse Öörni d733091eb2 Fixed viewport calculation for rendertargets defined in the render path. If a target uses the RT divisor mode, scale the viewport, otherwise use full texture size (eg. for the bloom intermediate textures) 13 years ago
  Lasse Öörni 09b716f0b8 Added scripting interface for RenderPath. 13 years ago
  Lasse Öörni 52bf1bbd37 Code cleanup. 13 years ago
  Lasse Öörni c0d669ede3 Simplified renderpath depth stencil management, by ensuring that Renderer does not allocate multiple depth buffers of the same size. 13 years ago
  Lasse Öörni 84a63bb90f Resolve multisampled backbuffer before the first viewport-reading renderpath command. 13 years ago
  Lasse Öörni ffc3d433a1 If backbuffer is multisampled, use a screen buffer for deferred rendering. Note: this wastes performance, so it is better to disable multisampling instead. 13 years ago
  Lasse Öörni 2a4fbcdf54 Removed the old postprocess system. Instead renderpath fragments can be appended. 13 years ago
  Lasse Öörni a40fead7dc Updated license for the new year. 13 years ago
  Lasse Öörni ffe65cf885 Transition to xml-defined rendering path. Pass names changed. Likely caused a large number of regressions to postprocessing, texture rendering & multisampling, which need to be sorted out. The renderpath feature also needs to be documented. 13 years ago
  Lasse Öörni ec07e6c524 Started work toward renderpath programmability. 13 years ago
  Lasse Öörni 2ae05de8ca Added elapsed time accumulation to Scene. 13 years ago
  Lasse Öörni 7d8558a51f Applied massive patch from weitjong. 13 years ago
  Lasse Öörni 7c61b098bf Fixed forward lit spotlight shadows on OpenGL. 13 years ago
  Lasse Öörni 013e4dc833 Fixed camera viewmask not being used. 13 years ago
  Lasse Öörni 2dd1c8b040 Moved UpdateGeometries() which actually performs animated model skinning into View::Render() to allow for custom animation control as a response to E_POSTRENDERUPDATE event. 13 years ago
  Lasse Öörni 2c71349d16 Use identity projection when drawing full screen quads to eliminate float accuracy errors. 13 years ago
  Lasse Öörni e0e9487721 Fixed undefined behaviour in Light on iOS/Android. Fixed unused variable issues. 13 years ago
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. 13 years ago
  Lasse Öörni 401d5348d8 Do not draw a shadow for an object if its draw distance is exceeded. 13 years ago
  Lasse Öörni ba890672dd Added Size(), Width() and Height() to IntRect. 13 years ago
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 years ago