コミット履歴

作者 SHA1 メッセージ 日付
  Lasse Öörni c0dbf7f545 Generalized the factory category for all objects. 12 年 前
  Lasse Öörni 2afdf2675a Fixed Windows build. 12 年 前
  Wei Tjong Yao 8d1c28bc3e Group components into categories. In the Editor app, dynamically create the menu structure based on the component categories. Added new GetCategory() method in Component class and exposed it to script. Reviewed and fixed as necessary the default attributes registration of Component's descendant classes. Removed 'Attenuation' and 'Panning' attributes from SoundSource3D as they are updated constantly in this class. Enhanced Context class to 'register' component category during the component factory registration. 12 年 前
  Lasse Öörni 606d374936 Added GetWorldBoundingBox() to CollisionShape. 12 年 前
  Lasse Öörni 56a7f36a0c Store the indices of a physics convex hull in preparation to using it for navigation data. 12 年 前
  Lasse Öörni d35f3b5035 Removed duplicate error message from ScriptCompiler when script compilation fails. 12 年 前
  Lasse Öörni e037de8c74 Added Enable/Disable flag for RigidBody. 12 年 前
  Lasse Öörni 5a6ff56b1e Added Enable flag to CollisionShape & Constraint (RigidBody still missing.) 12 年 前
  Wei Tjong Yao cddaa40080 Fixed ScriptInstance.cpp to compile under GCC and LLVM. Better Eclipse build environment setup. General code cleanup. During Editor startup, resets scene when loading requested scene from file specified by the parameter fails. 13 年 前
  Lasse Öörni 20619d01b1 Converted Log into a monostate to allow logging without a Context pointer. 13 年 前
  Lasse Öörni 9964055dda Applied physics patch from Magic.Lixin. 13 年 前
  Lasse Öörni 3dc3c836a6 Applied patch from weitjong, which improves OSX/iOS build, and removes dead code. 13 年 前
  Lasse Öörni aa1c2b8605 Added warning for creating any of the physics components into the root scene node, as that is unsupported and may not eg. reload properly. 13 年 前
  Lasse Öörni 9d82a32c9e Added constraint & collision shape type "none" as default value to avoid unnecessary creation of shapes on scene load, before proper attribute values are deserialized. Do not create shape/constraint in OnNodeSet(), as the type is always "none" at that time. 13 年 前
  Lasse Öörni a40fead7dc Updated license for the new year. 13 年 前
  Lasse Öörni 7d8558a51f Applied massive patch from weitjong. 13 年 前
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. 13 年 前
  Lasse Öörni aa237fd45a Added threaded update check to Zone & CollisionShape, as they do potentially non-threadsafe operations during OnMarkedDirty(). 13 年 前
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 年 前
  Lasse Öörni ee9809fade Added warning message when triangle mesh or convex hull generation fails due to missing CPU-side (shadowed) geometry data. 13 年 前
  Lasse Öörni 170ee77019 To avoid confusion when to use what, and as the performance is usually better, use only HashMap & HashSet instead of Map & Set. 13 年 前
  Lasse Öörni 42b9cbc158 Cleaned up terrain code. 13 年 前
  Lasse Öörni 248fc3c1b6 Terrain attributes. 13 年 前
  Lasse Öörni c846879028 Added terrain collision. 13 年 前
  Lasse Öörni 296e36a75b Calculate tangents for decals. 13 年 前
  Lasse Öörni 51c4336f2f Moved HashMap & Vector allocations to .cpp files so that they can be more easily tracked. 13 年 前
  Lasse Öörni c554abccb8 Fixed crash related to incorrect constraint reference tracking. 13 年 前
  Lasse Öörni 3203ee410f Take node scale into account when offsetting the constraint. 13 年 前
  Lasse Öörni 9123d1c3d3 Eliminated unnecessary recreation/readdition of physics components when attributes change. 13 年 前
  Lasse Öörni ef421ef32d Initial Bullet constraint implementation. 13 年 前