Lasse Öörni
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c0dbf7f545
Generalized the factory category for all objects.
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12 vuotta sitten |
Lasse Öörni
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2afdf2675a
Fixed Windows build.
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12 vuotta sitten |
Wei Tjong Yao
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8d1c28bc3e
Group components into categories. In the Editor app, dynamically create the menu structure based on the component categories. Added new GetCategory() method in Component class and exposed it to script. Reviewed and fixed as necessary the default attributes registration of Component's descendant classes. Removed 'Attenuation' and 'Panning' attributes from SoundSource3D as they are updated constantly in this class. Enhanced Context class to 'register' component category during the component factory registration.
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12 vuotta sitten |
Lasse Öörni
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ae9ff0d8df
Store colliding bodies first as weak pointers to allow safe deleting of them during collision event handling.
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12 vuotta sitten |
Lasse Öörni
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f5b837f460
Exposed recursive SetEnabled() differently, to match convention of the rest of recursive Node functions and eliminate code duplication.
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12 vuotta sitten |
Lasse Öörni
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9964055dda
Applied physics patch from Magic.Lixin.
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13 vuotta sitten |
Lasse Öörni
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a40fead7dc
Updated license for the new year.
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13 vuotta sitten |
Lasse Öörni
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7d8558a51f
Applied massive patch from weitjong.
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13 vuotta sitten |
Lasse Öörni
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abe12d818d
Adjusted profiling block names.
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13 vuotta sitten |
Lasse Öörni
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fbef191c6b
Removed the NewCollision parameter of collision events. Instead separate CollisionStart & CollisionEnd events are sent when a collision begins or ends.
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13 vuotta sitten |
Lasse Öörni
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88896fe805
Added GetCollidingBodies() function to RigidBody which returns collisions from last physics step.
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13 vuotta sitten |
Lasse Öörni
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88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
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13 vuotta sitten |
Lasse Öörni
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 vuotta sitten |
Lasse Öörni
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3d4eb6bdc8
Event refactoring. Removed the concept of targeted events and a Node forwarding a targeted event to all components, which was used only for physics node collision events. Now the node will instead send the collision event, and it can be explicitly subscribed to.
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13 vuotta sitten |
Lasse Öörni
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170ee77019
To avoid confusion when to use what, and as the performance is usually better, use only HashMap & HashSet instead of Map & Set.
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13 vuotta sitten |
Lasse Öörni
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073347c950
AABB-test physics geometry before adding it to the debug renderer.
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13 vuotta sitten |
Lasse Öörni
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63054db172
Fixed undefined behavior if rigid body was removed as response to the collision event.
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13 vuotta sitten |
Lasse Öörni
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9f331e56db
Changed Constraint API to specify the other body position / axis explicitly, and to specify limits as Vector2.
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13 vuotta sitten |
Lasse Öörni
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b01fc7b60b
Added rigid body queries to PhysicsWorld.
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13 vuotta sitten |
Lasse Öörni
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b636b3a211
Keep track of constraints to release them properly before deleting the rigid body.
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13 vuotta sitten |
Lasse Öörni
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ef421ef32d
Initial Bullet constraint implementation.
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13 vuotta sitten |
Lasse Öörni
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d8eb85b9b4
Added SphereCast function to PhysicsWorld.
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13 vuotta sitten |
Lasse Öörni
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1a9dced05b
Updated to AngelScript 2.23.1 WIP.
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13 vuotta sitten |
Lasse Öörni
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c710fb4ef6
Further optimization of network updates. Use a HashMap to store replicated and local nodes and components separately. Query depended on scene nodes only once per network frame, not per user. Cache the network attribute infos to Serializable.
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13 vuotta sitten |
Lasse Öörni
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08ac95dbf7
Fixed continuous collision detection to work with the compound shape.
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13 vuotta sitten |
Lasse Öörni
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58d7858839
Optimized storage of specific event senders.
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13 vuotta sitten |
Lasse Öörni
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51c9160eae
Removed CCD Radius parameter for now as continuous collision detection is not supported for all collision shapes.
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13 vuotta sitten |
Lasse Öörni
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9ead094d5a
Removed the physics world maximum timestep, as it is already governed by the Engine's minimum FPS.
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13 vuotta sitten |
Lasse Öörni
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32fa940130
Handle world transform update of parented RigidBodies correctly.
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13 vuotta sitten |
Lasse Öörni
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e8974fae47
NinjaSnowWar single player mode fixed to work with Bullet physics.
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13 vuotta sitten |