Histórico de Commits

Autor SHA1 Mensagem Data
  Lasse Öörni 478a5af9d1 Allow defining depth bias for materials. há 13 anos atrás
  Lasse Öörni 248fc3c1b6 Terrain attributes. há 13 anos atrás
  Lasse Öörni 64e7b12bd8 Added possibility to add components without going through an object factory. há 13 anos atrás
  Lasse Öörni 2a0aae070a Started work on terrain. há 13 anos atrás
  Lasse Öörni 83487ac88f Further ShaderParser optimization. há 13 anos atrás
  Lasse Öörni 91c7374e28 Started work on decals. há 13 anos atrás
  Lasse Öörni 18e8cb6334 Removed need for anisotropic filter OpenGL extension. há 13 anos atrás
  Lasse Öörni 4a463176ab Added joystick support. há 13 anos atrás
  Lasse Öörni 088b451238 Reduce size of too large unused scratch buffers. há 13 anos atrás
  Lasse Öörni 51c4336f2f Moved HashMap & Vector allocations to .cpp files so that they can be more easily tracked. há 13 anos atrás
  Lasse Öörni bcf44dd158 Log message when device lost. há 13 anos atrás
  Lasse Öörni d7d599be7b Added loading of ETC1 compressed textures on mobile devices. These need to be stored inside .ktx files. há 13 anos atrás
  Lasse Öörni 0b69846402 Fixed access to OpenGL commands before the context was initialized. há 13 anos atrás
  Lasse Öörni 53e2198aa7 Use SDL also in Direct3D9 mode for consistent input handling. há 13 anos atrás
  Lasse Öörni a4a31dd3eb Fixed lost vertex/index buffer data not being correctly reported. há 13 anos atrás
  Lasse Öörni a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. há 13 anos atrás
  Lasse Öörni 8a2ddf4971 Fixed D3D build. há 13 anos atrás
  Lasse Öörni 9a4e69d5bc Removed fillmode, as it is deprecated on some APIs and not currently used in Urho3D. há 13 anos atrás
  Lasse Öörni f9be80a4eb Fixed D3D build. há 13 anos atrás
  Lasse Öörni c3f75ee181 Removed alpha test, as it is deprecated in modern graphics API's. Instead implemented in the pixel shader. há 13 anos atrás
  Lasse Öörni fbffe32fd8 Synchronized Direct3D renderer function signatures with OpenGL. há 13 anos atrás
  Lasse Öörni 6f55d9c24e Divided shader parameters into groups for less checking of whether individual parameters need update. há 13 anos atrás
  Lasse Öörni b636b3a211 Keep track of constraints to release them properly before deleting the rigid body. há 13 anos atrás
  Lasse Öörni 48190acfca Eliminated most virtual function calls from getting Drawable batches. há 13 anos atrás
  Lasse Öörni 45243975c1 Removed "BeginRendering" profiling block where no significant work is done. Renamed "EndRendering" block to "Present." há 13 anos atrás
  Lasse Öörni 481468e2a0 Replaced further Win32 API calls with Unicode variants. há 14 anos atrás
  Lasse Öörni 911f9e4c5b Removed the "flush GPU" feature as it was causing erratic timing. The downside is increased input lag when vsync is on. há 14 anos atrás
  Lasse Öörni 8a3ba37761 Fixed window title bug. há 14 anos atrás
  Lasse Öörni fd1c3385ca Do not define UNICODE, as GLFW assumes multi-char mode. Rather call the wide char Windows functions explicitly. há 14 anos atrás
  Lasse Öörni bedf357c90 Added WString class. há 14 anos atrás