Commit Verlauf

Autor SHA1 Nachricht Datum
  Lasse Öörni bb2ebf7568 Bump copyright to 2015. vor 11 Jahren
  Yao Wei Tjong 姚伟忠 ed214bbeb3 Avoid the include dirs hack for finding the Urho3D.h header. vor 11 Jahren
  Yao Wei Tjong 姚伟忠 359efb2d37 Move the DebugNew.h from Urho3D/Container subdir to Urho3D subdir. vor 11 Jahren
  Yao Wei Tjong 姚伟忠 b51e419c88 Change impl. file to include the header file from corresponding subdir. vor 11 Jahren
  Yao Wei Tjong 姚伟忠 4feb135281 Clean up SDK include dirs. Refactor FindUrho3D CMake module. vor 11 Jahren
  Yao Wei Tjong 姚伟忠 dbeb244fb5 Minor clean up on sample code. Move Console & HUD to settings joystick. vor 11 Jahren
  Yao Wei Tjong 姚伟忠 ec25e56046 Refactor Samples to support yaw and pitch by touch on mobile platform. vor 11 Jahren
  Lasse Öörni 67d603d8e5 Node transform space refactoring. Translate(), Rotate() and LookAt() functions take a transform space (local, parent or world). Translate() has a behavior change: default space is local, as that is most often used in eg. camera movement, and is consistent with the default for rotations (the earlier fixedAxis = false was same as local space). The redundant TranslateRelative() function is removed. Add RotateAround() function, which allows rotating around a pivot in either local, parent or world space. Closes #295. vor 11 Jahren
  Lasse Öörni 6d5ddc23e0 Bump the copyright for 2014. vor 12 Jahren
  Lasse Öörni 04b00263b0 Moved CharacterDemo to the samples. vor 12 Jahren
  Lasse Öörni dfb318b4f9 Added scene network replication sample. vor 12 Jahren
  Lasse Öörni 796d8871b9 Sample code cleanup. vor 12 Jahren
  Lasse Öörni 58903874f7 Scene node name consistency in the samples. vor 12 Jahren
  Lasse Öörni 27f1f3ec59 Use the same object count in RenderToTexture as in AnimatingScene. vor 12 Jahren
  Lasse Öörni dbdafefaae Set bilinear filter on the render texture so it looks better up close. vor 12 Jahren
  Lasse Öörni 99b2724708 Adjust object & camera position in the RenderToTexture sample. vor 12 Jahren
  Lasse Öörni 87a6ee9578 Added MultipleViewports & RenderToTexture samples. vor 12 Jahren